Conker actually shows with FBEmulation enabled,and his dynamic shadow is fully intact,but everything is see-through so much that you can see the already mutilated N64 Logo model and chainsaw from underneath the floor in the beginning and Rareware's gold R is missing on the model because it is behind the blue part.
The C*** and Plucker bar has a reflection wrongly visible below from this see-through issue.
At least it is not a black screen anymore with FBEmulation enabled.

Problems were to be expected since issues were seen previously with Conker on the PC plugin,if I remember correctly.
@Mikhail: Those for GLES2 are likely due to the texture size changing issue generally for mostly all games.
I think it is about time to focus on and fix this general texture size changing issue so tons of visual quirks can finally be removed and differentiating issues can be pointed out more easily if any remain afterward.