Author Topic: GLideN64 Android port  (Read 117348 times)

Offline Gonetz

  • Developer
  • long
  • *****
  • Posts: 104
    • View Profile
Re: GLideN64 Android port
« Reply #330 on: June 18, 2015, 07:54:41 AM »
Thanks ;)

I updated master with latest gliden64 changes.
Please update again. I've made important fixes in mip-maping, which affects GLES2 as well.

Offline Gillou68310

  • Developer
  • long
  • *****
  • Posts: 112
    • View Profile
Re: GLideN64 Android port
« Reply #331 on: June 18, 2015, 08:52:21 AM »
Please update again. I've made important fixes in mip-maping, which affects GLES2 as well.

Done.

Offline rocketskates

  • byte
  • *
  • Posts: 11
    • View Profile
Re: GLideN64 Android port
« Reply #332 on: June 18, 2015, 10:25:34 AM »
Hi,

Does anyone have an apk of latest version of mupen with gliden64 built in. I am not a developer and don't know how to build it myself.

Thanks

Offline fivefeet8

  • byte
  • *
  • Posts: 40
    • View Profile

Offline rocketskates

  • byte
  • *
  • Posts: 11
    • View Profile
Re: GLideN64 Android port
« Reply #334 on: June 18, 2015, 10:46:50 AM »
thanks

Offline Kam

  • bit
  • Posts: 5
    • View Profile
Re: GLideN64 Android port
« Reply #335 on: June 19, 2015, 12:56:21 PM »
Hello,

Congratulations to all for your work.

I wonder if it will be possible to play with texture pack with this new plugin ??? For some Zelda pack (Djipi) only work with this plugin (or Glide64). I download the latest version from the link you give and I do not see anywhere to activate the texture pack. This only works with Rice plugin.

Thanking you.

Offline fivefeet8

  • byte
  • *
  • Posts: 40
    • View Profile
Re: GLideN64 Android port
« Reply #336 on: June 19, 2015, 01:06:23 PM »
Hello,

Congratulations to all for your work.

I wonder if it will be possible to play with texture pack with this new plugin ??? For some Zelda pack (Djipi) only work with this plugin (or Glide64). I download the latest version from the link you give and I do not see anywhere to activate the texture pack. This only works with Rice plugin.

Thanking you.

Texture packs work with the latest builds with the plugin, but you'll need to copy the default "emulation profile" for GlideN64.  Then you can edit the options to enable Texture Loading.  Also, Glide64 texture packs don't work with the new plugin unless you extract the textures first as the file cache format that GlideN64 supports is different. 


Offline Kam

  • bit
  • Posts: 5
    • View Profile
Re: GLideN64 Android port
« Reply #337 on: June 19, 2015, 01:15:55 PM »
Can you tell me how to extract the textures? I would like to play with Zelda Pack (Cellpack) of Djipi but only work with Glide64.

Another question: The texture pack that works with GLideN64 are the same as those who work with Rice?

Offline fivefeet8

  • byte
  • *
  • Posts: 40
    • View Profile
Re: GLideN64 Android port
« Reply #338 on: June 19, 2015, 03:16:42 PM »
Can you tell me how to extract the textures? I would like to play with Zelda Pack (Cellpack) of Djipi but only work with Glide64.

Another question: The texture pack that works with GLideN64 are the same as those who work with Rice?

I'd much rather use the older 2009 Cell OOT pack from Djipi than bother with extracting, but you can find the tutorial on how to extract the .DAT file texture packs here:
http://www.emutalk.net/threads/55257-GUIDE-Extract-dat-Glide64-Texture-Packs

And yes, Rice format texture packs are supported, but there are various issues with textures being the wrong dimensions on some of the packs which make them not load all the textures correctly. 

Here' s a video I made of Banjo Kazooie with HD Textures on GlideN64.
https://www.youtube.com/watch?v=0yyD7d0o8NY

Offline Kam

  • bit
  • Posts: 5
    • View Profile
Re: GLideN64 Android port
« Reply #339 on: June 19, 2015, 03:57:41 PM »
I am unable to activate the HD texture on the emulator. I copy the plugin then I check "txHiresEnable" but I still can not load a texture pack, no option will allow me. Can you give me walking to follow?

Offline fivefeet8

  • byte
  • *
  • Posts: 40
    • View Profile
Re: GLideN64 Android port
« Reply #340 on: June 19, 2015, 04:11:25 PM »
Where did you extract your Texture folder?  It needs to be extracted into the following path on Android:

"sdcard\mupen64plusae-v3-alpha\CoreConfig\UserData\mupen64plus\hires_texture"

-5




Offline Kam

  • bit
  • Posts: 5
    • View Profile
Re: GLideN64 Android port
« Reply #341 on: June 20, 2015, 09:04:34 AM »
Yes it is here that I put the texture file. But this is the new texture pack djipi that is made to work with GLideN64.

http://www.emutalk.net/threads/55311-Djipi-Zelda-OOT-2014 [nofollow]

Just one file (.htc). But it does not work, no texture loads. Yet it works with Rice texture pack.

Offline fivefeet8

  • byte
  • *
  • Posts: 40
    • View Profile
Re: GLideN64 Android port
« Reply #342 on: June 20, 2015, 12:13:39 PM »
Yes it is here that I put the texture file. But this is the new texture pack djipi that is made to work with GLideN64.

http://www.emutalk.net/threads/55311-Djipi-Zelda-OOT-2014

Just one file (.htc). But it does not work, no texture loads. Yet it works with Rice texture pack.

If it's a Texture Pack in .HTC format, which is basically a "Cache" of textures file, put it in the following directory:

"sdcard\mupen64plusae-v3-alpha\CoreConfig\UserCache\mupen64plus\cache"

For regular file folder Texture packs, they go into the previous directory I posted.  Once the emulator Plugin loads the textures from the folder/files, it caches them into the folder above for faster access in .HTC format. 
« Last Edit: June 20, 2015, 12:18:13 PM by fivefeet8 »

Offline Kam

  • bit
  • Posts: 5
    • View Profile
Re: GLideN64 Android port
« Reply #343 on: June 21, 2015, 10:41:07 AM »
thank you,

This in well. A few bug on texture but overall it works. Deeply Official Version (public release) of the emulator with this plugin. Why not activate the possibility of texture pack with Glide64 too.

Again thank you.

Offline Gillou68310

  • Developer
  • long
  • *****
  • Posts: 112
    • View Profile
Re: GLideN64 Android port
« Reply #344 on: June 22, 2015, 08:14:30 AM »
@Gonetz I opened an issue concerning a GLES2 issue and another one concerning zelda's missing heart ;)

https://github.com/gonetz/GLideN64/issues/586
https://github.com/gonetz/GLideN64/issues/588
« Last Edit: June 22, 2015, 09:17:03 AM by Gillou68310 »