Author Topic: NXEngine AE  (Read 50577 times)

Offline Tom.K

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Re: NXEngine AE
« Reply #30 on: December 22, 2012, 11:34:44 AM »
After running it once with completely clean release, it managed to work, but I couldn't re-define keys as it won't go up and down to set up.

Additionally, after trying to running it again, it quits like before so it's pretty much back to beginning for me.

Offline xperia64

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Re: NXEngine AE
« Reply #31 on: December 28, 2012, 06:45:24 PM »
New update with major speed improvements (30-50fps on my xperia play). May cause the app to run slower on old devices such as the original motorola droid (14fps). Delete /sdcard/data/nxengine and extract the contents of this zip to /sdcard/data/: http://db.tt/mAoi7Sa0
Then install this apk: http://db.tt/iEPC7eSA

Offline Tom.K

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Re: NXEngine AE
« Reply #32 on: December 29, 2012, 04:04:07 AM »
Works functional, 40 FPS, whole screen fits.
There are lag spikes (2 FPS) when music is on.
« Last Edit: December 29, 2012, 04:08:04 AM by Tom.K »

Offline Vincentmrl

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Re: NXEngine AE
« Reply #33 on: December 29, 2012, 05:31:55 AM »
there are lagspikes here too when music is on, luckily I can just imagine the music in my head since I completed cs 3 times
Device: Lg Optimus One
CPU: 600 Mhz ARMv6 (Overclocked to 748Mhz ondemand governor)
GPU: Qualcomm Adreno 200
RAM: 512 MB
Resolution: 320 x 480
Rom: Unofficial Cyanogenmod 9

Offline xperia64

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Re: NXEngine AE
« Reply #34 on: December 29, 2012, 11:25:03 AM »
I might be able to replace the .org music with wav files so it just plays the raw audio instead of having to generate it.

Offline 5318008

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Re: NXEngine AE
« Reply #35 on: December 30, 2012, 12:00:42 PM »
Latest version is running great on my Droid 3, solid 30-50 fps range, no dips/lags. Still seems to be a hair slow, maybe 90% of full speed? No sound or music issues. The tiny-window issue is gone, but I think it's actually a little too big now. The bottom appears to be clipped off, and some notification boxes appear to overlay other elements. I'm going to try including screenshots. Even if it stays like it is, it's 100% playable, and is beyond anything I'd ever expected to have on my phone.

Offline xperia64

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Re: NXEngine AE
« Reply #36 on: January 05, 2013, 09:58:00 PM »
Latest version is running great on my Droid 3, solid 30-50 fps range, no dips/lags. Still seems to be a hair slow, maybe 90% of full speed? No sound or music issues. The tiny-window issue is gone, but I think it's actually a little too big now. The bottom appears to be clipped off, and some notification boxes appear to overlay other elements. I'm going to try including screenshots. Even if it stays like it is, it's 100% playable, and is beyond anything I'd ever expected to have on my phone.
Thats an issue with the droid 3's weird 960x540 resolution. Its trying to run at 960x640. I am going to upload settings.dat files soon that force each resolution.

Offline k0en

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Re: NXEngine AE
« Reply #37 on: January 07, 2013, 10:26:22 AM »
Hello I'm new here. I am very attentive to the evolution of Nxengine AE. I just try it on my Galaxy Nexus. Unfortunately the application crashes after a few seconds. I will also test soon on Nexus7 and a JXD S5110. If I can help in any way let me know!
Sorry for my bad English i'm french  ;D

edit : i've just test on my JXD S5110. I can run the game and access to the menu. But same crash than on my Galaxy Nexus after the intro...Back to the Home.
« Last Edit: January 07, 2013, 01:41:32 PM by k0en »

Offline xperia64

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Re: NXEngine AE
« Reply #38 on: January 07, 2013, 01:40:35 PM »
send me /sdcard/data/nxengine/debug.txt
If you are having issues, send me this file. I think I know the problem though but I want to be sure.

Offline k0en

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Re: NXEngine AE
« Reply #39 on: January 07, 2013, 01:44:57 PM »
Thanks for your fast reply !

my debug.txt on this link: https://docs.google.com/open?id=0B0hhMSaaI4MFOUVpeTlQYnBsLUE [nofollow]

Offline xperia64

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Re: NXEngine AE
« Reply #40 on: January 07, 2013, 01:48:13 PM »
Make sure /sdcard/data/endpic/pixel.bmp exists. If it doesn't, copy endpic from /sdcard/data/nxengine/. Also, are you using the latest data here: http://db.tt/mAoi7Sa0

Offline k0en

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Re: NXEngine AE
« Reply #41 on: January 07, 2013, 02:08:42 PM »
Ok it works !
Shame on me, i'v forget to copy endpic folder !

I will make a little video to show your great work !

Say me if you want test on other Android Device.

Cheers.

edit : works good on Galaxy Nexus with an Xbox 360 wired pad. But impossible to assign control to the A, B, X, Y buttons. Only directionnal actions works.

Edit 2 : my video : http://youtu.be/EvKquf8FI20 [nofollow]
« Last Edit: January 07, 2013, 04:27:07 PM by k0en »

Offline xperia64

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Re: NXEngine AE
« Reply #42 on: January 20, 2013, 02:01:56 PM »
When I tested with a logitech keyboard designed for the samsung galaxy tab, only the number keys and some ctrl+key combinations would register key presses. Weird.

Offline Quietlyawesome94

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Re: NXEngine AE
« Reply #43 on: January 27, 2013, 08:44:28 PM »
As a user interested in seamless performance: The recently released RetroArch runs the game perfectly with on screen controls and support for tons of controllers.

As a person interested in projects like this: Great work , man. Did you have any involvement with RetroArch's port of NXengine?

Offline xperia64

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Re: NXEngine AE
« Reply #44 on: January 27, 2013, 08:52:04 PM »
No and I didn't even realize someone had ported RetroArch to android. RetroArch looks really awesome, shame I can't use it :(
Maybe I'll finally have to get a nexus 7 or something like that...