Author Topic: Backtrace on segfault in NDK code  (Read 6547 times)

Offline fzurita

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Re: Backtrace on segfault in NDK code
« Reply #15 on: August 02, 2015, 06:41:37 AM »
I don't know much about opengl either, but based on what i read, you are supposed to need that to tell the GLSL compiler to enable that extension. I think it's a bug with the GLSL compiler.