Author Topic: What happened to Mupen64Plus AE?!  (Read 12564 times)

Offline Paul

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What happened to Mupen64Plus AE?!
« on: July 02, 2012, 02:20:59 PM »
I've been getting regular emails from folks asking why I haven't been releasing updates for Mupen64Plus AE (and my other projects).  I got a particularly nasty one today from a guy who was angry after reading a conversation in the chat channel I had with Tom.K, in which we were talking about writing a 2D game, and a thread I started on EmuTalk about my plans to port Mupen64Plus to the WiMM One.

I've explained this a little bit on the forum when people have brought it up, but I haven't really given a detailed explanation for what's going on in my life, where the project is, and what my plans are moving forward.  So let me do that now.

Let me start with a little historical perspective.  When I started the project in 2010, the plan was to get everything complete and the project ready to merge back with Richard42's project before I left the Air Force at the end of 2013.  I believed it would be a realistic goal to have the emulator running at roughly the equivalent level of performance and compatibility as the PC version for most Android phones by then.  I would then write a commercial front-end to sell on the market, and use that as a financial fall-back during the transition from military life back into the civilian world.

A couple of things happened along the way, which forced me to change those goals.  Firstly, I was deployed for several months, and had only a netbook with an Intel Atom processor to develop on (not to mention very little free time to work on it anyway).  A bug with the video plug-in took a very long time to solve, and the app only became usable just a couple of weeks before I returned home.

Secondly, I made the fateful decision to post a donation version of the app on the market before Beta testing was complete.  The idea was to make enough money in donations to build a community excited about the project, get more developers on board, and to donate back to the many developers and projects who I borrowed code from.  That was actually pretty successful while it lasted.  It turned out to be a bad decision for the project in the long run, though.

Then I got hit by the cutbacks the Air Force is making due to budget constraints.  Instead of the end of 2013, I'll now be out of the Air Force in a couple months.  This has changed the entire game.  At the end of the day, Mupen64Plus AE, SoundSystem, Yabause AE, OpenBOR AE, Mupen64Plus for WiMM One, etc are all just a hobby.  If I were single, I'd have no problem taking a part-time job at McDonalds and living off rejects and ramen noodles while I continue that hobby.  But now I have a family to think about, and my top priority has to be to ensure our financial stability.  If Mupen64Plus AE were still up on Google Play earning donations, I would be able to continue putting all my free time into it, but Brad Geng took that away.

I am now scrambling to use my programming skills to generate at least some kind of income to fall back on in the event that I cannot find work.  This will take the form of at least one commercial app on the market by the time I get out, and a second one soon after.  Once I settle into a new job and budget, I will eventually have time to once again spend on programming for fun and not for money.

Long story short, Mupen64Plus AE is not dead.  It is on hold for at least 3 or 4 months.  Any other devs who want to work on it in the mean time can (the source is open, and I'll add anyone to the repository who wants it).  Development from me will be increasingly slow as my separation date approaches, and will slowly start picking back up after that as things settle down.

In summary, to the three or four individuals who feel entitled to constant updates, I apologize.  Progress will happen when it happens.  I appreciate the fact that you may have donated, but that doesn't change anything.
« Last Edit: August 07, 2012, 03:18:13 PM by Paul »
Device: Samsung Galaxy Nexus i515
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Offline shuy3n

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Re: What happened to Mupen64Plus AE?!
« Reply #1 on: July 03, 2012, 10:27:38 AM »
This should be a required read for anyone visiting the forum imho

Offline Epic_bubble

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Re: What happened to Mupen64Plus AE?!
« Reply #2 on: July 04, 2012, 07:32:09 AM »
At the end of the day the emulator is the least of your worries. Like you said the most important thing right now is your family.

Your emulators are open source so anybody could update and make changes to them so I dont see why people are getting so angry at you to update them.

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Offline rmean

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Re: What happened to Mupen64Plus AE?!
« Reply #3 on: July 05, 2012, 03:59:27 AM »
maybe some people can't program properly. but that of course is no reason to get angry or something. people nowadays want everything working in an instant, for free... ;)

take your time. it's working fine already :)

Check out my YouTube Channel:
http://www.youtube.com/user/rsrmean :)

Offline SilentHunter382

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Re: What happened to Mupen64Plus AE?!
« Reply #4 on: July 05, 2012, 05:56:43 AM »
Your family is more important then the app and if anyone thinks different then they are living a sad life.
Current Phone: Sony Ericsson: Xperia Play

Offline Angelusz

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Re: What happened to Mupen64Plus AE?!
« Reply #5 on: September 09, 2012, 05:31:38 PM »
You pointed me here in a response to my query over here: http://www.paulscode.com/forum/index.php?topic=549.15 (as a reference to the other readers).

Just wanted to drop a note that I wish you the best of luck getting everything settled and I'll patiently wait for you to find some time to pick up on Mupen again. Take care!

Offline jack111

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Re: What happened to Mupen64Plus AE?!
« Reply #6 on: September 10, 2012, 12:34:19 AM »
Sorting out things for your family and yourself is more important than an emulator, however if I can chip in my two cents, it might be worth spending some time to set up an email address linked in with paypay or a similar service that people can donate towards the project and place this information somewhere on the paulscode.com front page, You obviously will not be able to live off the money it makes (unless you get some really generous people) however it may assist you while you are looking for work and possibly give you an excuse to treat the family to a movie or something. If you already have something like this, that's great however I was unable to find such a thing

Offline jack111

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Re: What happened to Mupen64Plus AE?!
« Reply #7 on: September 26, 2012, 01:33:14 AM »
Paul does not want to take our money  :o Tax reasons?

Offline Paul

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Re: What happened to Mupen64Plus AE?!
« Reply #8 on: September 26, 2012, 08:44:53 AM »
Paul does not want to take our money  :o Tax reasons?

I should be ok for taxes.  I put a percentage of the donations into our savings account for that purpose.    :)

I haven't posted a donation link mainly because I don't like the idea of taking money from folks while the project is on hold, and because people tend to get possessive when they donate large amounts of money to a project (I don't want anyone to feel like they "own" the project).  I am planning to publish a donation version to Google Play again at some point (just waiting for the results of the "no screenshots" experiment).
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Deadrabbtz

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Re: What happened to Mupen64Plus AE?!
« Reply #9 on: September 26, 2012, 01:37:22 PM »
Hello. Im wondering if u ever had a chance to look at majoras mask yet?
If not will it be soon. Thank you

Offline Paul

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Re: What happened to Mupen64Plus AE?!
« Reply #10 on: September 26, 2012, 02:20:39 PM »
Hello. Im wondering if u ever had a chance to look at majoras mask yet?
If not will it be soon. Thank you

I haven't.  I will probably not have a chance to look at this for a few weeks.  I really need my main development PC before I can work on the code very effectively (my netbook is slower, some tools are out of date, and it has a very small screen).  I'm really only able to effectively tackle small bugs at the moment, and this one will take some more in-depth work to solve.  Currently my PC is in storage until we purchase a house, and I need to sign a job contract first before the bank will lend us the money for that.  I'm expecting to sign something soon, so hopefully the wait won't be too much longer.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline mmxii

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Re: What happened to Mupen64Plus AE?!
« Reply #11 on: September 28, 2012, 09:32:56 PM »
I want to donate as well. I've bought it multiple times and will continue to. I love how selfless the Android community is. Glad to contribute any way I can. You've really done Android users an amazing service Paul. Look how many people have something you spent hours on, millions of people. It really has come a long way and it is such a good emulator. You deserved a break :D
Device: Asus Nexus 7 16 GB
CPU: nVidia Tegra 3 1.6 GHz quad core
GPU: ULP GeForce 512 MHz
RAM: 1 GB
Screen res: 800x1200
ROM/Kernel: (AOSP) Bugless Beast Halloween Build (Android 4.1.2) / faux123 011 Ultimate Edition Max