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LXDream Android

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Relasin:
Well aware of the displayed, but not released NullDCe, I went on a search for any Dreamcast for android emulator I could find.....
On my journey I came across the website of a well known Linux/Mac OSX Dreamcast Emulator known as "LXDream".....

Here i found what seems to be the source to a Dreamcast emulator for android....
newbielink:http://www.lxdream.org/hg/lxdream/file/f72cfb134a87/android [nonactive]

It has been days that i have been searching on how to compile this app.
I have failed many a times.
I hope that the fellow members of Paul'sCode will assist me in obtaining what may be one of the greatest creations there is.

Source Download:
newbielink:http://www.mediafire.com/?2ymdl1xuakey2vx [nonactive]

This was my first post, I hope you enjoyed, Thank You in advance, Relasin

xperia64:
The java code is in there but the core C code is missing (whatever compiles to create liblxdream.so)

Paul:
It looks like the native linkage for Android is in the lxdream/src.  As for compiling, it probably is done with the whole toolchain rigmarole process like Yabause, but I haven't looked at it that closely to see if there is an NDK project somewhere (doesn't appear to be).  If I have some time I might take a shot at compiling it for you, Relasin.

Paul:
I probably won't have time to work on this for a week or two, so if you are wanting to try and get this going sooner, your best bet would probably be to set up an NDK project yourself (much easier than playing around with the Android toolchain method, IMO).  Start by studying the make files, to see what sources are needed and what settings to get ARMv7 (and GLES if it is used), plus anything related to Android.  Use that information to create an Android.mk file for building liblxdream.so.  The Java parts should be easy once the native piece is build, since they have the SDK project set up already.

Relasin:

--- Quote from: Paul on July 10, 2012, 08:54:34 PM ---I probably won't have time to work on this for a week or two, so if you are wanting to try and get this going sooner, your best bet would probably be to set up an NDK project yourself (much easier than playing around with the Android toolchain method, IMO).  Start by studying the make files, to see what sources are needed and what settings to get ARMv7 (and GLES if it is used), plus anything related to Android.  Use that information to create an Android.mk file for building liblxdream.so.  The Java parts should be easy once the native piece is build, since they have the SDK project set up already.

--- End quote ---

I think I'll leave this work to the master :)......
I could wait a week or two to have the professional help me out instead of me messing up...
Thank You Very Much for Your Kindness :)

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