Author Topic: LXDream Android  (Read 19354 times)

Offline stodag

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Re: LXDream Android
« Reply #15 on: January 28, 2013, 03:52:48 PM »
Paul could you put word out about the project,  hopefully someone will start it and u chip in wherever and whenever u got free time, reason i say it is people will listen to you , get the wheels rollin lol, im not pushin just an idea, hell im still waitin for null dc but they wont even give spec requirements so i could be waitin all this time and not be able to run it etc.

Offline stodag

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Re: LXDream Android
« Reply #16 on: January 28, 2013, 03:55:18 PM »
no pressure i know your busy, maybe i got to much free time :) just an idea there must be a few devs willin to take this on.

Offline stodag

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Re: LXDream Android
« Reply #17 on: January 29, 2013, 04:01:43 PM »
ignore that last post paul, i was in the zone with all the dc emu talk lol im sure someone will pick it up.

Offline Paul

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Re: LXDream Android
« Reply #18 on: January 29, 2013, 05:21:26 PM »
No worries.  I plan to help out anyone who wants to take on the Android port.  I just don't want the leadership role (so I have more free time for Mupen64Plus AE and my side-scroller project).  Same situation as Yabause AE, which Zack is taking charge of.
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Offline xperia64

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Re: LXDream Android
« Reply #19 on: January 29, 2013, 05:23:21 PM »
As I mentioned previously, fixing the android build script typos is a good place to start  :P

Offline BobCat

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Re: LXDream Android
« Reply #20 on: February 15, 2013, 05:10:05 AM »
i want to pick up on this how would i do that

Offline Paul

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Re: LXDream Android
« Reply #21 on: February 15, 2013, 06:50:26 AM »
I haven't really done much with it myself except digging through the code a bit to look at things.  I'll put together what information I have tonight.  Are you planning to set up a new fork of their repository for working on the Android branch?  If so I can help get that set up if you're new to public repos like github or whatnot.  Not sure what your current experiences are.  I'm happy to help where needed.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline BobCat

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Re: LXDream Android
« Reply #22 on: February 16, 2013, 07:47:06 AM »
I going through and figuring out where everything goes and what is missing

Offline danny19901

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Re: LXDream Android
« Reply #23 on: June 29, 2015, 03:43:46 PM »
I Wouldn't attempt Building This i would use Reicast Git and add what ever lxdream's patches, fixes etc... are available and merge to reicast

Offline DarnollLerve

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How to Submit a Bug Report
« Reply #24 on: November 03, 2019, 02:02:10 AM »
OK, Ive approached the first docking platform, press the F key to interact, and it shows the double down arrow and the word Dock.
Under that, it displays the help text LS to choose or L5 to choose, cant be sure. How do I get the ship to dock?

OK, more info. I checked the Steam forum and someone figured out that their joystick was conflicting with the mouse. So, unplugging my joystick at least allows me to get past the problem, and I was able to dock.

 
<a href=https://prom-electric.ru/>.</a>