Huh, that's funny because I had a new found respect for Devs, thanks to Paul. Honestly, coming here was my first time interacting with a Dev in the first place. At first, because I grew up to emulation, I took the concept merely for granted, not realizing obviously it requires time to optimize and code. The funny thing is I knew that things required worked to be done then, yet it never crossed my mind when it came to emulation. I thought it was done the moment it's made (I know stupid, right?), nothing in the middle. I say that because my first emulator I was introduced to growing up was Zsnes for the PC and it was flawless then, no complaint. Afterwards, emulation got more complex with Nulldc and Project 64 because my PC had awful hardware then. As time progressed I discovered mobile emulation on the worst OS for it, Windows Mobile... Soon I upgrade to Android (My true love!) and my emulation experience forever changed. Still naive though, I encountered Yabause, AE and decided to break from my shell and interact with the community here. I struggled with Yabause, AE and was confused because I never experienced alpha/beta emulation and I was whiny about it's issues. However, as I realized after Paul decided to put it on hold, this awesome guy worked his hardest producing a new emulation for us ALL! Though it sounds arrogant, I feel responsible for pressuring and not encouraging him with his hard work and dedication to something so innovative... If there was anyone I learned from through emulation, it would be Paul and his generosity in producing Yabause, AE. Thanks Paul! And Thanks for Mupen64+, AE!