I mentioned this on an unrelated thread, and decided it would be best in a thread of it's own. Some time ago, I managed to acquire a copy of the N64 SDK and user manuals, and have a load of resources and sample code for building binaries for the N64. So I could potentially write my own open-source N64 game.
Would there be any interest in a project like that? It would need to be a community effort, to help with programming, 3D modeling and animation, level design, texture artwork, music, sound effects.
Also, any suggestions for what type of game it should be? Note that such a game would need to be low-poly, not high-poly; closed, blocky landscapes, not hi-res open areas; and sparse environment, not containing lots of particles. Mario64 (not the Star Road mod) is a good example of optimized design techniques. Obviously I couldn't achieve something that sophisticated on my own, but who knows what could be accomplished over time with a community effort?