Author Topic: Universe Storage  (Read 8765 times)

Offline Paul

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Universe Storage
« on: May 03, 2009, 06:22:13 PM »
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Offline Paul

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Re: Universe Storage
« Reply #1 on: May 03, 2009, 06:24:32 PM »
Project Overview:

My wife Melinda and I are developing a video game called "Universe Storage".  It is going to be a multi-player online browser-based 3D video game.  You will control a character who has been accidentally thrown into the future by a company called "Univers Storage".  A disgruntled robot will be your guide as you learn to construct your home, go to school, earn money, build and program robots and weapons, and fight in futuristic battles.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Paul

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Re: Universe Storage
« Reply #2 on: May 03, 2009, 06:34:38 PM »
This is my progress on the game so far.  I've done extensive research and decided to go with the jPCT API to use for the 3D engine (http://www.jpct.net).  It has a lot of features I like, such as being able to switch between a pure-Java software renderer and hardware-accellerated OpenGL.  It makes use of the LWJGL, which has a very nice AppletLoader that allows me to display my own progress images while the applet is loading.  I have spent about a year developing a 3D Sound System which has been well tested and debugged, and is just about in its final form that I will use in the game.  I have begun work on a 3D Map Maker and loader library.

Along the way, I will be making several mini-games and demo applets.  Things should get pretty interesting as I pick up more and more skills.

There are still several key components that I must complete before I can begin to work on a cohesive RPG infrastructure, the main ones being the map library, experimenting with animations, physics, and collision detection, and either learning or developing my own server/multi-client networking library.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Melinda

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Re: Universe Storage
« Reply #3 on: June 27, 2011, 10:23:03 AM »
We should totally work on our game some more.  I've been modeling some new characters that we could work into the plot.  I'll email them to you in a sec.
One hot mamma!

Offline raeleus

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Re: Universe Storage
« Reply #4 on: June 30, 2011, 03:17:05 AM »
What kind of graphical style are you guys going for? For example, Minecraft has that retro, 8-Bit feel to it.

Offline Melinda

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Re: Universe Storage
« Reply #5 on: June 30, 2011, 04:59:43 AM »
I'm sort of playing around with a low-poly organic feel for the characters.  They aren't the ultra-symmetric look like Mario 64 for example.  They aren't super realistic like high-poly games either.  With a little extra put into the animations, they can have a really natural feel without spending a huge investment of time and money.
One hot mamma!

Offline Paul

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Re: Universe Storage
« Reply #6 on: June 30, 2011, 03:06:42 PM »
I uploaded a video of one of the models she did a while back.  As you can see, she is really talented..
<a href="http://www.youtube.com/v/K06AqjkMSLs&amp;hl=en" target="_blank" class="new_win">http://www.youtube.com/v/K06AqjkMSLs&amp;hl=en</a>
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Melinda

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Re: Universe Storage
« Reply #7 on: June 30, 2011, 05:15:12 PM »
Awe thanks!  That one sort of needed some more work on the texturing.  I should make a video of some better ones.
One hot mamma!

Offline raeleus

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Re: Universe Storage
« Reply #8 on: July 05, 2011, 11:02:44 PM »
Wow, that is really impressive.


With a little extra put into the animations, they can have a really natural feel without spending a huge investment of time and money.
I believe in this statement.

Offline danny19901

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Re: Universe Storage
« Reply #9 on: August 29, 2012, 01:52:14 PM »
Character model looked really good can't wait to see more well done :)