Announcing a competition for artwork to use on the OUYA build of Mupen64Plus AE! Two winners will be chosen by popular vote (one for the high resolution application icon, and one for the high resolution splash screen). They will receive a cash prize and braggin' rights, and will be added to the list of contributors in the app, for everyone to see! The winner of the splash screen category will receive $150, and the winner of the icon category will receive $100. Additionally, the winner of the icon category will receive a modified USB N64 controller, with your icon painted right on the case! (if the winner is already receiving a controller as a Kickstarter reward, I'll ship an extra one)
Entries will be accepted until
12:00 AM CST on Wednesday 16 January 2013.
Voting will begin at that time, and will last until
12:00 AM CST on Friday 18 January 2013. I'll officially announce the winner(s) some time on Monday, and I'll get in touch with them via PM to ask for their paypal email address (and mailing address for the logo winner).
The splash screen winner will receive $150, and the logo winner will receive $100 plus a modified N64 USB controller with their logo painted on the front.
Competitors are allowed (and encouraged) to submit entries for both the icon and the splash screen, and a single person could potentially win in both categories. Additionally, competitors can submit multiple entries for a single category if they have more than one idea they'd like to try.
You are free to be as creative as you like, and there is no requirement to incorporate the icons or graphics from the Android version (although themes that are similar will likely attract more votes).
Description of the two categories:
1) High Resolution Application Icon: square 512x512 or higher resolution (preferably a multiple of 512, as these will scale better). 32-bit PNG format with alpha. You can include padding if you like, to maintain a consistent visual weight with other icons. For example, a 512 x 512 image could contain a 464 x 464 pixel shape with 48 pixels on each side for padding. This padding can also be used to make room for a subtle drop shadow, which can help ensure that launcher icons are legible on any background color.
2) High Resolution Splash Screen: 2:1 aspect ratio, 1024w x 512h or higher resolution, 32-bit PNG or JPEG (no alpha) with no transparency. Use a safe frame (for 1024 x 512, use at most 924 x 412, leaving 50 pixel of safe padding on each side). All the important content of the graphic should be within this safe frame. Pixels outside of this safe frame may be cropped to adjust the aspect ratio. If incorporating text, use large font sizes, and keep the graphic simple, as this graphic may be scaled down from its original size.
For inspiration, here are some of the images used in the Android build:

