Author Topic: Alpha Testing Underway!  (Read 308264 times)

Offline koekje

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Re: Alpha Testing Underway!
« Reply #75 on: November 08, 2011, 04:29:53 PM »
Wow thats realy nice :o love to see that update coming :p i tought the rice plugin was still in development :p cool!

Any ETA on when the update comes?
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Offline Paul

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Re: Alpha Testing Underway!
« Reply #76 on: November 08, 2011, 04:47:08 PM »
Any chance of Yongzh updating SourceForge?   ;)
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Offline Epic_bubble

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Re: Alpha Testing Underway!
« Reply #77 on: November 08, 2011, 05:04:10 PM »
Yes hi Res pack support on n64oid work brilliant.
Hunt for the texture pack. I think I had all mine from emutalk
Download,extract the folder, place the folder in n64oid-hires_textures on SD card
same place you find you save,config,folders.
then load the game and enjoy new textures
Just awsome.

Catch ya later..

Hey crualfoxhound thats awesome news. Do the high res texture packs have an impact on performance? I guess that they would.
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Offline SpawnHyuuga

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Re: Alpha Testing Underway!
« Reply #78 on: November 08, 2011, 05:40:31 PM »
I would pay for this app if you can put some speed into it for ARMv6 devices. I don't know if it's the processor or just the idea of "ARMv6" (I'm kind of a dunce about hardware) - but my PSP was fairly good at running N64 games and it had 333 MHz maximum.

My phone has 800 MHz so I was almost expecting better speed. Great work on this though; I hope to see it shine.

Offline Epic_bubble

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Re: Alpha Testing Underway!
« Reply #79 on: November 08, 2011, 06:15:06 PM »
I would pay for this app if you can put some speed into it for ARMv6 devices. I don't know if it's the processor or just the idea of "ARMv6" (I'm kind of a dunce about hardware) - but my PSP was fairly good at running N64 games and it had 333 MHz maximum.

My phone has 800 MHz so I was almost expecting better speed. Great work on this though; I hope to see it shine.

To be fair the n64 emulator for the psp isnt very good, but its runs surprisingly well for the low power of the psp. The only game I ever got to run perfect with sound was super mario 64, most other games needed the sound plugin disabled.
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Offline Paul

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Re: Alpha Testing Underway!
« Reply #80 on: November 08, 2011, 06:51:24 PM »
The main thing that's dragging on performance is, of course, the video plug-in.  I don't know how video is handled on the PSP N64 emulator, but I would assume it is super optimized for that specific device it runs on.  I really think the emulator could see a big improvement in performance by porting a light-weight video plug-in like Arachnoid to GLES1, even if it isn't as pretty.  There are other optimizations that can be done for specific devices or at the cost of compatibility or other things (it's open source, so anyone can create their own customized version).  For example, the core could be sped up by using the native memory location for RDRAM if there is nothing already there, and getting rid of the trampoline code by halving the target memory in the .bss section.  Also, an audio plug-in that utilizes SLES would improve performance by adding hardware-mixed audio rather than software-mixed that happens in the Android SDL port.  If we get some assembly developers into the mix, there are a lot of things that could be optimized throughout the code.  The SDL dependency could also be completely removed, having video and audio handled entirely by the Android API.  And of course compiling with the VFP, auto vectorization, and unsafe math optimization flags.  In the end, a lot of small optimizations can potentially add up to a really big one.
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Offline Epic_bubble

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Re: Alpha Testing Underway!
« Reply #81 on: November 08, 2011, 07:08:33 PM »
It might be good to have a chat with the main guy of the n64 psp emulator you might be able to share some useful information between each other, his online name is Kreationz and his forum is here: http://forums.daedalusx64.com/

And your right about the heavy optimisations, ive been following the deadelusx64 project for along time and it has improved dramatically since I first used it about 3 years ago, back then games were hardly playable even with the sound plugin disabled.

Also this probably isnt useful but heres the source to the n64 emulator for the wii/gamecube, it works really well actually. http://code.google.com/p/mupen64gc/
« Last Edit: November 08, 2011, 07:14:35 PM by Epic_bubble »
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Offline Paul

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Re: Alpha Testing Underway!
« Reply #82 on: November 08, 2011, 07:43:09 PM »
I'd expect to say something similar in 2 or 3 years about this project and it's branches.  Initially, focus is probably going to be almost exclusively on bug-fixes and ROM compatibility.  Once that eventually plateaus, I think the main focus will naturally shift to features and optimizations, slowly improving the emulator over time.  That is, of course, assuming it doesn't die a quiet death due to lack of interest (I don't really see that happening, but who knows?)
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
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Offline Epic_bubble

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Re: Alpha Testing Underway!
« Reply #83 on: November 08, 2011, 07:50:49 PM »
I expect interest to have a huge increase after the GUI, It may still not attract new devs but it will definitely attract new users and whenever it ends up on the android market I expect the interest to rise to its peak since non tech savvy users can install it without having to fiddle with their settings to install a non market apk (it might be a good idea to provide some sort of in app documentation on how to put roms into the emulator when you reach this point).
Device: Xperia play
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Offline Paul

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Re: Alpha Testing Underway!
« Reply #84 on: November 08, 2011, 08:00:32 PM »
could you make a test without vfp flags ?

Have you tried one of the earlier builds?  I think the 2 November build was before I changed the compiler flags.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
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Offline Paul

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Re: Alpha Testing Underway!
« Reply #85 on: November 08, 2011, 08:07:10 PM »
Just to let everyone know, I have a big test on Thursday, so I probably won't be doing much development until then (I always cram before a test, even though everyone says not to, haha)  I plan to make a serious effort to finish the GUI this weekend (assuming I can solve the black-screen-on-resume bug).  The next phase will be testing, debugging, and adding menu options, and I'd like to be there by next week if at all possible.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline dustarma

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Re: Alpha Testing Underway!
« Reply #86 on: November 08, 2011, 08:56:38 PM »
could you make a test without vfp flags ?

Have you tried one of the earlier builds?  I think the newbielink:http://www.paulscode.com/source/Mupen64Plus-AE/05NOV2011/Mupen64Plus-debug.apk [nonactive] was before I changed the compiler flags.

The November 5 build still has the VFP flags, right?

Because that version is running fine on my X10 Mini and it uses the same chipset as the X8, in fact IIRC the X8 and X10's CPU should support VFP.
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Offline Ganster41

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Re: Alpha Testing Underway!
« Reply #87 on: November 09, 2011, 01:55:47 AM »
I want to try compile emulator with completely hard float, with GCC 4.6 :)
Just installed alternative NDK build, may be in the evening I'll try...
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Offline Epic_bubble

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Re: Alpha Testing Underway!
« Reply #88 on: November 09, 2011, 02:07:54 AM »
I want to try compile emulator with completely hard float, with GCC 4.6 :)
Just installed alternative NDK build, may be in the evening I'll try...

Just a heads up to look at the opening post on how to compile it, you have to do it a certain way or you will get the ram full of zeros bug (forces the game to be stuck on a black screen).
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Offline Mats

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Re: Alpha Testing Underway!
« Reply #89 on: November 09, 2011, 06:33:39 AM »
could you make a test without vfp flags ?

Have you tried one of the earlier builds?  I think the 2 November build was before I changed the compiler flags.
  no it didnt work here is the logcat output :
« Last Edit: November 09, 2011, 06:37:00 AM by Mats »