Hello, new to the forum:
I am using the latest build from March 30. My interest is in speedrunning Zelda: Ocarina of Time.
Important for that is a functioning Menu and connected to that the possibility to pause buffer frames with the pause menu.
My phone is a Huawei Mate S: Android 5.1.1
So far, the best performance is with GlideN64 Gles 2.0. But I have to set up a new profile, that actually has the same settings as the Built-In, but with the Built-In I get no textures inside Link's house for example.
Framerate seems pretty stable, but my question is, since I have seen that usually Gles 3.0 and 3.1 should have better performances, why is it that I get slower performance and a slower pause menu if I use them?
Is it just because my phone cannot handle them, even though it is Android 5+?
Anyway, I am really happy with Gles 2.0 so far and i can pretty consistently advance frames with the pause menu.
One thing I noticed though in comparison to the version from the Play store is that saving and loading slots takes a tad bit longer, any clue why that is? Is this connected to the plugin?