Author Topic: Yabause AE - Continuation  (Read 34365 times)

Offline zack

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Yabause AE - Continuation
« on: January 20, 2013, 12:05:34 PM »
Hey guys.

After speaking with Paul, It has been decided that I will continue the Yabause AE project.
I am still working on Mupen 64 also however.

My previous experience with emulation is on the deadalusx64 project and also snes9xeuphoria. Both on the PSP. My main experience was with the snes emulator and I managed to get that full speed. My initial aim is to get yabause ae up to a similar standard as Mupen64 AE.

I have submitted a first version to google play ( I go by "InfuseDreams" ) and will be updating regularly.
I have created a bitbucket repo for the project which you can follow, and of course get the latest code.

https://bitbucket.org/infusedreams/yabauseae

There is a lot of cleanup and stuff needed yet, and the code needs a lot of restructuring and the build process simplified. I wanted to get this out to see how interested folks are in the project and take it from there.

I am working on several things right now whilst I type this however.

You can follow development either here or on my site: http://www.infusedreams.com/forum/index.php?/forum/9-yabause-ae/

Thanks !


--Edited by Paul, Reason: Infusedreams Yabause AE forum link changed
« Last Edit: February 21, 2013, 01:32:29 PM by Paul »

Offline Paul

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Re: Yabause AE - Continuation
« Reply #1 on: January 20, 2013, 12:36:37 PM »
Good luck!  Be sure to post any important updates here too.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
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Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline trev186

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Re: Yabause AE - Continuation
« Reply #2 on: January 20, 2013, 01:14:51 PM »
Glad to hear someone is working on this again.

Be sure to keep in touch with the Yabause devs on their forum. When Paul first got turned onto this project it was because I had referred him to a post on their forum about a very early Android port they had made.

They were also gave Paul some help in the development of this branch.
http://forums.yabause.org/index.php?topic=1323.0

I am sure the Yabause team would be more than willing to help you as long as you share source code with them.

Saturn is one of my favorite systems and I have been dreaming of a perfect emulator for Android for two years

Offline zack

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Re: Yabause AE - Continuation
« Reply #3 on: January 20, 2013, 02:06:16 PM »
thank you for the information trev!

Offline trev186

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Re: Yabause AE - Continuation
« Reply #4 on: January 20, 2013, 04:10:04 PM »
Will post some compatibility tests on ur site this week

Offline zack

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Re: Yabause AE - Continuation
« Reply #5 on: January 23, 2013, 05:18:52 AM »
@Trev, don't worry if you see your post removed from my forum. I stupidly forgot to disable guest posting.

I am going to be working on yabause and mupen64 this weekend. So I will keep everyone posted.

Offline Paul

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Re: Yabause AE - Continuation
« Reply #6 on: February 21, 2013, 01:33:49 PM »
I noticed your donation version is no longer on Google Play.  Did you have any DMCA issues, or just decided to remove it until the app is more compatible?
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline zack

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Re: Yabause AE - Continuation
« Reply #7 on: March 31, 2013, 09:40:01 PM »
Hey Paul.

I made some progress but decided to remove the app entirely from google play until it is at a level more comparable to mupen64 ae. When this will be is anyones guess, got longer working hours at my day job and the baby takes up a lot of time.

If anyone else wants to contribute or continue the project, that has more time than I... Please feel free to do so: https://bitbucket.org/infusedreams/yabauseae

Offline BobCat

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Re: Yabause AE - Continuation
« Reply #8 on: April 26, 2013, 06:38:21 AM »
i think that the old app has a terrible frame rate
that needs to be improved

Offline oldblue

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Re: Yabause AE - Continuation
« Reply #9 on: May 14, 2013, 12:05:01 PM »
Is anyone going to be picking up the slack with this project? Before it was pulled from the Play Store, the latest release was actually playable. A stable release couldn't have been too far away. It's a shame.

I booted up a test game and it ran very steady with no sound.
« Last Edit: May 14, 2013, 12:08:14 PM by oldblue »

Offline trev186

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Re: Yabause AE - Continuation
« Reply #10 on: May 14, 2013, 12:58:25 PM »
Is anyone going to be picking up the slack with this project? Before it was pulled from the Play Store, the latest release was actually playable. A stable release couldn't have been too far away. It's a shame.

I booted up a test game and it ran very steady with no sound.

The guy who continued it pulled it until he could work on it more...

I would kill for decent Saturn emulation. There is another Saturn emu by Robert Brogila from the same source but it is not much better.

Saturn Emulation is difficult but I think ethics the new phone hardware we could get it to a workable state.

Someone would need to sink a lot.of time and coordinate with the Yabause team quite a bit to get it going

Offline oldblue

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Re: Yabause AE - Continuation
« Reply #11 on: May 14, 2013, 02:01:18 PM »
I have done some developing but I have absolutely no time to undertake a project like this. It would be great if Paul picked it back up. His work with Mupen has been very solid.

Offline trev186

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Re: Yabause AE - Continuation
« Reply #12 on: May 14, 2013, 04:31:05 PM »
Lets do a KS campaign for this !

I'm tempted to start one myself just to give cash to a developer to create the application....

I want this pretty badly..

Offline oldblue

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Re: Yabause AE - Continuation
« Reply #13 on: May 15, 2013, 05:09:34 PM »
It is so close already. Someone will pick it up. Just keep it alive for right now.

Offline Paul

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Re: Yabause AE - Continuation
« Reply #14 on: May 15, 2013, 05:59:50 PM »
Unfortunately, I think it is pretty obvious at this point that handing off the project was the right decision.  Another change in management may turn out to be necessary again if things don't settle down for Zack either, but I'll leave that to him to decide.

From my perspective, I've really not even had the time to properly manage Mupen64Plus AE for a while now, due to other issues stacking up IRL.  I'm holding out hope that I'll eventually get to a point where I have lots of free time for programming like I used to.  If Yabause AE is still stagnated by then, I'll may take up the leadership role again if necessary to drive progress forward.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted