Author Topic: Yabause AE - Continuation  (Read 34364 times)

Offline oldblue

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Re: Yabause AE - Continuation
« Reply #15 on: May 16, 2013, 08:25:08 AM »
It's a great project to have going. I just think its phenomenal that our devices are capable of emulating these systems. We have so many interesting prospects on the horizon as far as technology is concerned. The progress already made for emulating systems like Saturn, Dreamcast and now the Wii on a mobile device makes the future incredibly bright for the likes of the PS2 and other higher profile systems.

Offline newisle

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Re: Yabause AE - Continuation
« Reply #16 on: May 17, 2013, 12:54:45 AM »
Is this project dead?  :'(

I found “InfuseDreams  stopped watching infusedreams/yabauseAE” on the office site...and the apk has been pulled down in the google play...

Offline oldblue

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Re: Yabause AE - Continuation
« Reply #17 on: May 17, 2013, 10:01:00 AM »
On hold until a new dev picks it up

Offline trev186

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Re: Yabause AE - Continuation
« Reply #18 on: May 22, 2013, 09:51:05 AM »
Someone should contact the Yabause team about this port
http://forums.yabause.org/index.php?topic=1323.msg10697#msg10697&utm_source=feedly

They are thinking of removing the source due to lack of interest from other devs on Android

Please keep the dream alive !

Offline littleguy

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Re: Yabause AE - Continuation
« Reply #19 on: May 22, 2013, 06:53:30 PM »
Well if Paul were to back up the current yabause snapshot to his github account, there wouldn't be much problem with the upstream devs removing it from their source tree... right?
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Offline Paul

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Re: Yabause AE - Continuation
« Reply #20 on: May 24, 2013, 03:20:46 PM »
I went ahead and forked Guillaume's repository on github (I checked to make sure it was the current revision compared to the SourceForge svn project).  So if they decide to remove it from the upstream project, I can still keep my fork up to date with the Android project intact.  Note that this branch is not intended as a continuation of Yabause AE (I'm not stepping on Zack's toes).  The goal is simply to maintain compatibility with the Android project as changes are made upstream.  This shouldn't be too time-consuming, and will be a good way to keep the Android project from being left in the dust if they do decide to remove it from upstream.  If I have some time here and there, I might even look at Robert Broglias branch to see if there is anything useful that can be pushed back upstream.
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Offline trev186

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Re: Yabause AE - Continuation
« Reply #21 on: May 25, 2013, 12:31:03 PM »
Ok... on the other hand, I updated my android development environment, built Yabause and there's already a few things I want to fix and features I want to add...

Well done, you won

GReat news the above was posted by guillaume on Yabause forums :)


Offline amdradeon

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Re: Yabause AE - Continuation
« Reply #22 on: May 25, 2013, 06:04:04 PM »
Great work bro! Cant wait until I see some improvements hopefully

Offline trev186

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Re: Yabause AE - Continuation
« Reply #23 on: June 07, 2013, 03:38:53 PM »
Hey

 Guilhajme posted an updated source that should be much better

http://forums.yabause.org/index.php?topic=1323.msg10712

Anyone want to try and compile the .apk file real quick so we can test it out?

Offline Paul

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Re: Yabause AE - Continuation
« Reply #24 on: June 07, 2013, 03:54:20 PM »
Sure, I'll see if I have time to compile it this evening or early next week (family coming from out of town this weekend).
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CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
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CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
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Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline bobthewindham

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Re: Yabause AE - Continuation
« Reply #25 on: July 16, 2013, 10:27:10 AM »
I just checked the forum for the first time in quite a while and have had such a roller coaster of emotion from the handheld offs, discontinuation, and rebirth of the project. I love my Saturns, and my androids... I appreciate what everyone has done with this project and look forward to continuing development.

Thanks!
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Offline trev186

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Re: Yabause AE - Continuation
« Reply #26 on: December 23, 2013, 01:18:04 AM »
Hi,

This needs a good bump!

With the release of Reicast the only Sega system not currently officially released and running at decent speeds is the Saturn

The saturn has plenty of lovely games.

Not too long ago the Yabause team posted an updated source & app which has several improvements:

http://forums.yabause.org/index.php?topic=1323.90

I noticed that WITH sound I am getting a consistent 40 FPS on most games. This is very near completion too...all it needs is for someone to sort out the rest of the issues with dynarec and then polish it for Android

Currently there are 3 alpha apks floating around

1. Zack's msot recent build with sound disabled cause with sound we got like 2 FPS

2. Explusalpha's build : http://www.explusalpha.com/home/saturn-emu. This does decently about 30 FPS with sound on most games for me and it has a lot of polish for mobile phones

3. Finally the most recent Yabause official build :http://forums.yabause.org/index.php?topic=1323.90

Keep the dream and interest alive guys.

Some great games to look into if you are unfamiliar with the Saturn:

1. Panzer Dragoon Series
2. Shining Force 3, Shining Holy Ark and one other Shining game I am forgetting the name of ;P
3. Radiant Silvergun and a host of other amazing shumps
4. Dragon Force
5. Guadrian Heroes
6. Nights Into Dreams
7. And many more !


Offline AmonX

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Re: Yabause AE - Continuation
« Reply #27 on: May 09, 2014, 03:06:20 PM »
Hello everyone,

Sorry for the bump but I only learned of this place today. I am a contributor to the official yabause build as well as the official yabause android build.

I have been messing around with android and yabause and ended up with my own apk. It was more for myself just to see if I could do it. Anyways It is a port of the windows qt yabause port to android using qt5. It has the same interface I believe I managed to get sound working. I was going to push it onto the repo but it doesn't use cmake. If anyone is interested in it I can post it somewhere though it is kind of pointless as it is the full qt port and runs best with a mouse and keyboard. It also runs extremely slow on my Galaxy Note 10.1 2014 edition (about 1-5 fps)

Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #28 on: June 01, 2015, 11:29:33 AM »
This is a rather old'ing thread, but I'm surpised no one's reported on the progress lately with this emulator on Android.

https://www.youtube.com/watch?v=PhyA8mWv_js

The new OpenGLes 3.x renderer runs much faster on Android than the default plugin.  Would also be nice to have an autobuild bot for the recent updates as well.  :D
« Last Edit: June 01, 2015, 11:42:13 AM by fivefeet8 »

Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #29 on: June 16, 2015, 09:47:13 AM »
There's been some updates to the Android OpenGL es3 branch in Github.  The developer has posted some new videos to show the progress he's made.

https://www.youtube.com/user/smiyax7373/videos

https://github.com/devmiyax/yabause/commits/android_es3

If only we had an autobuild bot.  I tried compiling it myself with no success.  Maybe someone with more experience can compile it from the source.