Author Topic: Yabause AE - Continuation  (Read 34471 times)

Offline MaXiMu

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Re: Yabause AE - Continuation
« Reply #30 on: June 21, 2015, 05:54:15 PM »
There's been some updates to the Android OpenGL es3 branch in Github.  The developer has posted some new videos to show the progress he's made.

https://www.youtube.com/user/smiyax7373/videos

https://github.com/devmiyax/yabause/commits/android_es3

If only we had an autobuild bot.  I tried compiling it myself with no success.  Maybe someone with more experience can compile it from the source.

You can try here I compiled from last commit 5 days ago.

http://s000.tinyupload.com/index.php?file_id=05242556971646247873

  * Now use sdcard/yabause/bios -> for bios  and scard/yabause/games for the detected by browser.
  * Selector Opengl es 3.0 or software in the gui
  * support cartridge rom.
  * Frameskip and audio


Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #31 on: June 21, 2015, 11:17:10 PM »
@MaXiMu 

Thank you for the new compile build. 

Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #32 on: June 22, 2015, 09:19:58 AM »
This newer compile fixes a lot of the graphics in 2d fighters, but it also breaks a lot of other games that were once playable. 

Graphics are improved now in Street Fighter Collection.  Less graphical bugs and the warping floors are now working.  In Nightwarriors Darkstalkers revenge, the background graphics are fixed up fairly well, but the characters are all black. 

Radiant Silvergun no longer works with crashes or shows no objects(only backgrounds) when ingame.  Panzer Dragoon Zwei is a lot slower.  Controls for gamepads not working. 

I'll probably test a few more games, then revert back to the .409 dev build.  It's older, but works better for a few games above and has gamepad controller input. 

Offline MaXiMu

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Re: Yabause AE - Continuation
« Reply #33 on: June 23, 2015, 01:52:59 AM »
Yes, I detected too fixed many bugs but some slowdowns are present in many games compared to the previous build .

Now They create a new branch https://github.com/devmiyax/yabause/commits/extui here but not much change intput support , android TV support and .img image support.




Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #34 on: June 23, 2015, 09:35:43 AM »
The developer of the OpenGLes3 builds recently got a Shield TV so he's probably using that new branch for development of the interface for that device.  Hopefully he can fix some of the recent regressions, but it may have more to do with the newer builds having more debugging enabled which is causing some of the issues.   

Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #35 on: July 02, 2015, 02:42:20 PM »
A video from the developer of the OpenGLes 3x render path for Yabause on Android.  He's implemented Async rendering which seem to speed up the emulation quite remarkably.  I haven't noticed any code changes to the Github repo, but hopefully he'll add it there and someone can compile an APK. 

https://www.youtube.com/watch?v=Og11R6-b_T4

Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #36 on: July 07, 2015, 09:49:36 AM »
Yes, I detected too fixed many bugs but some slowdowns are present in many games compared to the previous build .

Now They create a new branch https://github.com/devmiyax/yabause/commits/extui here but not much change intput support , android TV support and .img image support.

Hey MaXiMu, can you do a compile build of the latest changes to the extui branch of the emulator?  It's been updated with the latest code to enable Async rendering.  Would be great to test it out. 

Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #37 on: July 14, 2015, 12:10:32 AM »
Looks like the Author of the OpenGLes 3 port decided to release a full app on the PlayStore. 

https://play.google.com/store/apps/details?id=org.uoyabause.android

This includes his recent additions of Async Rendering.  Performance is definately up in this version along with improved graphics rendering in a lot of games.  It also introduced a few rendering bugs but it's still a major upgrade from the older builds.
« Last Edit: July 14, 2015, 12:12:04 AM by fivefeet8 »

Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #38 on: July 20, 2015, 04:45:53 PM »
Panzer Dragoon Saga now works.   ;D

https://www.youtube.com/watch?v=Ww27YHYCEvg

Offline Metalmusic3000

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Re: Yabause AE - Continuation
« Reply #39 on: July 26, 2015, 06:01:08 AM »
Where can i download it the one on google play says my device is incompatable i have nvidia shield portable is there autobuilds on github any links would be appreciated

Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #40 on: July 26, 2015, 11:30:03 AM »
Where can i download it the one on google play says my device is incompatable i have nvidia shield portable is there autobuilds on github any links would be appreciated

The emulater requires opengl es3.  The portable only supports es2.

Offline Metalmusic3000

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Re: Yabause AE - Continuation
« Reply #41 on: July 26, 2015, 05:48:40 PM »
Darn allways with the opengl  oh well thanks though

Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #42 on: August 03, 2015, 12:46:12 PM »
The emulator was recently updated to version 1.9.  Lots of compatibility fixes and some rendering fixes.  Radiant Silvergun renders almost perfectly on it now. 

Offline retroben

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Re: Yabause AE - Continuation
« Reply #43 on: August 03, 2015, 01:01:50 PM »
What about Sonic R?

Offline fivefeet8

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Re: Yabause AE - Continuation
« Reply #44 on: August 03, 2015, 02:40:46 PM »
What about Sonic R?

The game runs, but there are a lot of rendering bugs.  It's playable though.