Please try this build:
https://drive.google.com/file/d/0B57Ioy26LWegZG12UTNyYm5XWlE/view?usp=sharing
Create a new emulation profile by copying GLideN64 GLES 3.0 profile. In that new profile, use these options (If I don't mention something, leave it default):
Bilinear filtering: Standard
Anisotropic filtering: 0
Texture cache: 100MB
Widescreen hack: off
Noise emulation: on
LOD emulation: on
Per-pixel lightning: off
Persistent storage for compiled shaders: on
Make texrect coordinates continuous: auto
Fix texrect image misalignment: off
Enable frame buffer emulation: on
Swap frame buffers: on buffer update
Copy color buffer to RDRAM : async
Native resolution factor: 3x
Texture filter: smooth 1
Texture enhancement: 4xBRZ
Deposterize texture before enhancement: on
Hit back after you are done.
Click on this new profile and make it default M
Try a game and let me know how it goes.