Author Topic: Beta Testing Has Begun!  (Read 1073659 times)

Offline gdark100

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Re: Beta Testing Has Begun!
« Reply #795 on: December 29, 2013, 04:36:23 PM »
Today I tested the emulator on my galaxy sii lite/s advance. First, on the loading screen that appear on the first time the emulator is run, and the data is extracted to sd card, the % counter go back to 0 every time i rotate the screen. And Zelda Ocarina of time need to disable depth test to not flicker.

Other than that, I'm looking forward for version 3.0 and the new gonetz plugin, gliden64..
Wow, another s advance user... why s2 lite?? Are you from Brasil too...
You can always try the glide plugin, but in our phones it requires frameskipping

Yes, I'm from Brazil, and I'm also part of the emulator translation team. The glide64 is a good plugin, but even super mario 64 run slow on it. With glide64, most games run without any graphics glitchs, but are too slow to be playable. With rice plugin, most games runs fast, but also have some glitches.

Another thing I forgot to mention, the loading screen took almost half a minute to complete on my gs advance. It might be a good idea to speed up loading in version 3.0.
Motorola Xoom 2 ME:
OMAP CPU Dual Core @ 1.2 Ghz and PowerVR SGX 540 GPU
8.2'' 1280x800 Screen
1GB Ram Dual Channel
32 GB internal storage

Galaxy SII Lite:
NovaThor U8500 CPU Dual Core @ 1.0 Ghz and Mali-400MP GPU
4.0'' 800x480 Screen
768MB Ram
8GB internal storage

Huawei U8150:
Qualcomm CPU @ 532 Mhz, no GPU
3'' 240x320 Screen
256 MB Ram

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #796 on: December 29, 2013, 04:49:47 PM »
Not much can be done to speedup the extraction.  It's unzipping the data files that are bundled with the app.  The only real solution is to reduce the amount of bundled data... which we did a while back when we overhauled the backend of the touchscreen skins.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline asturias3636

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Re: Beta Testing Has Begun!
« Reply #797 on: December 30, 2013, 03:05:44 AM »
Hello I Am playing with mupen64 in one nexus7 2013 with android 4.4.2 and the emulator has certain problems of graphs with this version of android: the plugin gles2glide64 the screen in the game becomes vertical, with the plugin gles2n64 games as " zelda majoras mask " it has black textures, the plugin gles2rice the textures are seen well in zelda and better this one.
A greeting.
Nexus7 2013 android 5.0.1 lollipop.Adreno 320 and Snapdragon S4 pro.
Motorola Moto G android 4.4.4 kitkat.Adreno 305 and Snapdragon 400.

Offline N64joan

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Re: Beta Testing Has Begun!
« Reply #798 on: December 30, 2013, 08:31:40 AM »
Reduce the render resolution to 720p
Settings -> Video -> Rendered resolution -> 960x720
Settings -> Video -> Screen scaling -> Zoom
. Hello, thank you, the speed works better in " killer instinct gold " but still one sees that it works to 20fps and goes down suddenly to 1fps, this indicates that something goes badly, also happens to me in " 1080 SnowboardIng, banjo kazooie, banjo tooie ". And playing to " zelda majoras mask " it is blocked initially when that of the mask appears (I proved all the plugins and in all there is the same mistake). Generally all the games work well with the last plugins and in native resolution (less the killer, and others). It can be for the processor quad core rk3188, or is for incompatibility of plugins? I wait that they could do that it works in quad core mali 400mp4. A greeting
I'm playing in qlive97 (archos platinium 97b)
The characteristics of tablet:
Display • 9.7’’: 2048 x 1536 pixels, IPS,
Android 4.2, "Jelly Bean"
Processor:
• Quad-core ARM Cortex-A9 1.6GHz (rk3188)
• Quad-core GPU Mali 400 MP4
RAM • 2GB RAM)

Offline N64joan

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Re: Beta Testing Has Begun!
« Reply #799 on: December 30, 2013, 09:13:59 AM »
Published 2.4.3
Now it is better in speed " kiler insting gold " but anyhow one sees that this works to 20fps and goes down suddenly to 1fps, this indicates that something goes badly, also there happens to me in " 1080 Snowboarding, banjo kazooie, the banjo tooie ". And playing " to zelda majoras mask " it is blocked initially when that of the mask appears (I was playing with all the plugins, the same mistake happens). Generally all the games work well with the last plugins and in the native resolution (less the killer, and others). It can be for the cuadcore of processor rk3188, or is for the incompatibility of plugins? It can do that android works in one tablet:quadcore 1.6ghz (rk3188), quadcore mali400MP4, android 4.2, ips retina, 2048*1536px. Might you optimize for my processor? I am grateful for his attention, a greeting
I'm playing in qlive97 (archos platinium 97b)
The characteristics of tablet:
Display • 9.7’’: 2048 x 1536 pixels, IPS,
Android 4.2, "Jelly Bean"
Processor:
• Quad-core ARM Cortex-A9 1.6GHz (rk3188)
• Quad-core GPU Mali 400 MP4
RAM • 2GB RAM)

Offline Mikhail

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Re: Beta Testing Has Begun!
« Reply #800 on: January 12, 2014, 11:39:58 AM »



I think I found a regression in more recent builds with F1GP2, the right OSD keeps dissapearing and only stays on screen when paused.
Also gles2n64 is now causing the background and sky to flicker black when Depth test is on, this only effects my Mali gpu device though, Adreno is uneffected.

« Last Edit: January 12, 2014, 07:22:36 PM by Paul »

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #801 on: January 19, 2014, 03:30:09 PM »
Published 2.4.4
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline D-Mac

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Re: Beta Testing Has Begun!
« Reply #802 on: January 25, 2014, 05:03:16 AM »
I played with the Golden Eye 007, at the beginning when there are few enemies going well. But when you start to see enemies, the game starts to go very wrong and very lag and unplayable. The DOOM 64 lag when moving, change goes perfect on map żż??

PLUGIN: Gles2glide64.

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #803 on: January 25, 2014, 03:01:19 PM »
What device are you running on?  Are the other video plugins any faster?
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline D-Mac

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Re: Beta Testing Has Begun!
« Reply #804 on: January 26, 2014, 04:28:48 AM »
What device are you running on?  Are the other video plugins any faster?

My device is a Samsung Galaxy SIII Mini. With the other plugin does not work, there are very serious graphics errors. Only works with which I have commented.

Offline asturias3636

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Re: Beta Testing Has Begun!
« Reply #805 on: January 26, 2014, 05:29:17 AM »
Hello
In my nexus7 2013 with android 4.4.2 with the plugin gles2glide64 the screen becomes vertical and with the plugin gles2n64 fail very much in almost all the games, but this happens to me since it updates her nexus7 to android 4.4.2 because in 4.3 mupen64 was working better, Paul when you could and have time podrias optimize mupen64 to android 4.4.2?
Thank you for his attention.
A greeting
Nexus7 2013 android 5.0.1 lollipop.Adreno 320 and Snapdragon S4 pro.
Motorola Moto G android 4.4.4 kitkat.Adreno 305 and Snapdragon 400.

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #806 on: January 26, 2014, 09:01:25 AM »
with android 4.4.2 with the plugin gles2glide64 the screen becomes vertical
Paul when you could and have time podrias optimize mupen64 to android 4.4.2?

Any new useful KitKat features (like immersive mode) will be incorporated in the version 3.x series.  If you have any other specific KitKat features you would like to see incorporated into the app, let us know.  The problem you are referring to with the rotated screen is a known driver bug, not actually a bug with the emulator.  As such, it may or may not be possible for us to write a work-around (best solution would be for the manufacturers to fix their bug).  Follow progress on this particular problem in Issue #345
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #807 on: January 26, 2014, 09:21:42 AM »
@asturias3636 There's a longer discussion thread about the rotated screen here as well.
http://www.paulscode.com/forum/index.php?topic=1278.msg12243#msg12243
« Last Edit: January 26, 2014, 09:23:43 AM by littleguy »
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline N64joan

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Re: Beta Testing Has Begun!
« Reply #808 on: January 27, 2014, 12:54:46 PM »
Hello, what's good for the plugin mali 400 mp4, I use gles2n64 the "killer instinct gold" and graphics yet seen pixelated activated, all distorted, but if I disable all options looks good everything except the back of the stage.
I'm playing in qlive97 (archos platinium 97b)
The characteristics of tablet:
Display • 9.7’’: 2048 x 1536 pixels, IPS,
Android 4.2, "Jelly Bean"
Processor:
• Quad-core ARM Cortex-A9 1.6GHz (rk3188)
• Quad-core GPU Mali 400 MP4
RAM • 2GB RAM)

Offline asturias3636

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Re: Beta Testing Has Begun!
« Reply #809 on: January 27, 2014, 04:11:52 PM »
with android 4.4.2 with the plugin gles2glide64 the screen becomes vertical
Paul when you could and have time podrias optimize mupen64 to android 4.4.2?

Any new useful KitKat features (like immersive mode) will be incorporated in the version 3.x series.  If you have any other specific KitKat features you would like to see incorporated into the app, let us know.  The problem you are referring to with the rotated screen is a known driver bug, not actually a bug with the emulator.  As such, it may or may not be possible for us to write a work-around (best solution would be for the manufacturers to fix their bug).  Follow progress on this particular problem in Issue #345

Thank you for the response.
A greeting
Nexus7 2013 android 5.0.1 lollipop.Adreno 320 and Snapdragon S4 pro.
Motorola Moto G android 4.4.4 kitkat.Adreno 305 and Snapdragon 400.