hey Paul, any news on the next version of Mupen AE?
i.e, when its going to be released, changes, etc
The next update will be in 1-2 weeks (I'm shooting for this coming weekend, but I always underestimate time, so stay tuned). The reason for the long time on this one, is I am updating the core (and I need to make sure it is worth putting out before I do. If not, I will have to stick with 1.99.4 core until 1.99.5 is ready). Besides the core update, other changes will be multilingual support (and a few languages added), reintegrated gles2n64 video plug-in (hopefully), auto backup/restore of save files when running Restore App Data, fixed plug-in importing, and rumble-pack support. If I do publish the core update, other changes will include improvements in a couple games (including Perfect Dark, Ogre 64, and Pokemon Stadium) and working core speed options (may make more games playable). Things I will consider adding if I have enough time (if I'm under that 2-week deadline) will be cheats, dynamic audio pitch (to eliminate skipping in mild cases), swipe analog input (for first-person shooters, Zelda horseback archery, etc), and turbo/ toggle button behavior options. If I can get ahold of the Sixaxis Controller IME developer, I will add support for it as well.
I don't really play a lot of fps games. How does "swiping" work?
I see. The logic behind it might be a bit tricky (namely with mapping out the desired behavior in cases where you have swipe + analog (and which was pressed first), and/or swipe + buttons). I'll play around with the idea to see what I can come up with.