Author Topic: Beta Testing Has Begun!  (Read 824982 times)

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #285 on: March 30, 2012, 04:34:20 AM »
Hi paul  first i want to  tell  your work is amazing, and  sorry for my bad english,  well and have 2 things to  share,  first is when im playing and i get a call or go home to check a sms when i return to the  emulator this restart the game and lose  what i was doing
This will be fixed once I remove the SDL layer in the near future (the way the Android SDL port is written, you lose the rendering context when it leaves, and to recreate it you must also recreate the entire SDL main thread, which restarts the game).  When I'm using a normal GL surface view, you can pause and resume more easily (and I've seen several open-source examples, so it shouldn't be too hard for me to figure out).

can be posible that some day be a  multiplayer option via local wifi?? with 2,3 or 4 phones?? like in psp or dsi
This is on my "wish list" for when the emulator is out of Beta testing in a year or two.  In the mean time, you could use an IME like "BT Controller" to link in other phones as separate controllers (although the video would only be running on one of the phones).[/quote]

I know you were looking into getting true full screen/taking over the status bar for 3.X/4.X devices, just wondering if by chance that would be making it into the next version?
Yes this is one of the things I hope to have in place before I release the next update.  I'll have a test for you to run in a couple days.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
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Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Vincentmrl

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Re: Beta Testing Has Begun!
« Reply #286 on: April 01, 2012, 06:10:06 PM »
NOE I'M STARTING TO GET ANGRY, N64 4 DROiD IS STILL ON THE MARKET AND IT'S NOT EVEN FREE, GOOGLE WHY YOU SUCK AT MODERATING APPS, ANYWAY I REPORTED IT, GUY SELLING N64 4 DROiD IS EVEN GIVING CREDITS BUT THAT ISN'T AN EXCUSE TO SELL A FREE APP WITHOUT PERMISSION.
Device: Lg Optimus One
CPU: 600 Mhz ARMv6 (Overclocked to 748Mhz ondemand governor)
GPU: Qualcomm Adreno 200
RAM: 512 MB
Resolution: 320 x 480
Rom: Unofficial Cyanogenmod 9

Offline OurFriendIrony

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Re: Beta Testing Has Begun!
« Reply #287 on: April 02, 2012, 06:51:49 AM »
NOE I'M STARTING TO GET ANGRY, N64 4 DROiD IS STILL ON THE MARKET AND IT'S NOT EVEN FREE, GOOGLE WHY YOU SUCK AT MODERATING APPS, ANYWAY I REPORTED IT, GUY SELLING N64 4 DROiD IS EVEN GIVING CREDITS BUT THAT ISN'T AN EXCUSE TO SELL A FREE APP WITHOUT PERMISSION.

STOP SHOUTING AT ME   :'(
Device: Samsung Galaxy S2
CPU: Dual-core 1.2 GHz Cortex-A9
GPU: Mali-400MPH
RAM: 1GB
Resolution: 480 x 800
Rom: v4.03 ICS (stock) (rooted)

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #288 on: April 02, 2012, 02:04:44 PM »
lol
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline neozed

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Re: Beta Testing Has Begun!
« Reply #289 on: April 03, 2012, 12:35:07 AM »
Anybody have a fix for the galaxy ace lagg?

Thanks.
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Offline Paul

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Re: Beta Testing Has Begun!
« Reply #290 on: April 03, 2012, 12:45:28 AM »
Anybody have a fix for the galaxy ace lagg?

Unfortuntately, the Ace is one of the slower ARM6 devices (there is a big performance difference between ARM7 and pre-ARM7, even between devices clocked at the same processor speed).  You can try some of the tweaks I outlined in this thread, but chances are you aren't going to be able to get most games up to a playable speed.  I'm working to optimize the code, so it should improve over time, but will likely take quite a while before things run well on ARM6 phones.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline cuttler

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Re: Beta Testing Has Begun!
« Reply #291 on: April 04, 2012, 12:15:29 AM »
Hey paul, there are some people posting earlier builds of your app on the market.

N64 emulator pro [nofollow]
This one as well. [nofollow]

I'm pretty sure there are more jack@sses that are doing it too.

BTW, any clue on the next release?

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #292 on: April 04, 2012, 04:40:44 AM »
Yeh, I know about those, designed to make money from ads.  That was the main reason I ended up publishing a free version on the Market, because nobody was reading the description to see that it was available for free here already, without the annoying ads.

Next update will probably be on Saturday or Sunday. There are a few more small things left to add to it.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline OurFriendIrony

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Re: Beta Testing Has Begun!
« Reply #293 on: April 04, 2012, 06:57:59 AM »
looking forward to it :D
Device: Samsung Galaxy S2
CPU: Dual-core 1.2 GHz Cortex-A9
GPU: Mali-400MPH
RAM: 1GB
Resolution: 480 x 800
Rom: v4.03 ICS (stock) (rooted)

Offline Miq

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Re: Beta Testing Has Begun!
« Reply #294 on: April 04, 2012, 01:15:35 PM »
Quote
The next update will be in 1-2 weeks (I'm shooting for this coming weekend, but I always underestimate time, so stay tuned).  The reason for the long time on this one, is I am updating the core (and I need to make sure it is worth putting out before I do.  If not, I will have to stick with 1.99.4 core until 1.99.5 is ready).  Besides the core update, other changes will be multilingual support (and a few languages added), reintegrated gles2n64 video plug-in (hopefully), auto backup/restore of save files when running Restore App Data, fixed plug-in importing, and rumble-pack support.  If I do publish the core update, other changes will include improvements in a couple games (including Perfect Dark, Ogre 64, and Pokemon Stadium) and working core speed options (may make more games playable).  Things I will consider adding if I have enough time (if I'm under that 2-week deadline) will be cheats, dynamic audio pitch (to eliminate skipping in mild cases), swipe analog input (for first-person shooters, Zelda horseback archery, etc), and turbo/ toggle button behavior options.  If I can get ahold of the Sixaxis Controller IME developer, I will add support for it as well.

Sounds awesome! Especially if you manage to do the sixaxis support :) keep it up man!!!!

Offline Bas

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Re: Beta Testing Has Begun!
« Reply #295 on: April 06, 2012, 08:33:14 AM »
Paul good sir you are a bit of a legend, Zelda OoT on my phone, really? Amazing. But how do i make it run at optimum speed/smoothness? I have a HTC Desire S - my SD card is almost full up with music videos etc, does that affect the speed of the thing? I have no idea what im doing with technology tbh, i just saw your app on the trend list and didnt think it would actually be real, but it is! Anyway any help/tips would be appreciated alot. Thanks

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #296 on: April 06, 2012, 03:46:43 PM »
The good news is that the HTC Desire S has similar specs to my Droid X, which is my target device.  Zelda should have some problems in the cutscenes, Kokiri forest with all the sprytes and bugs flying around, and in the open field, but should run pretty smooth in most of the dungeons, towns, etc.  There are some tweaks you can try in this thread for improving performance a bit (play around to pick out the settings that you can live with without destroying the gaming experience).  Also, in the areas with a lot of audio skipping, even just turning the volume down can help make the game more enjoyable.

The next update will have some speed options you can play with to improve the audio.  An update in the near future will remove the SDL layer which should also improve performance.  I'm also working on an adaptive audio plug-in that should eliminate mild cases of audio skipping.  And I'm also working on adding the ability to link with N64oid video plug-ins, which seem to be a bit faster than the 2 current ones.  In the next couple months I expect Zelda will run smoothly in virtually every part of the game, with maybe some lag in just the cutsceens and scene-changes where a lot of textures have to load on the fly.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline XxReApErxX

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Re: Beta Testing Has Begun!
« Reply #297 on: April 06, 2012, 10:09:24 PM »
Hello Paul, thank you very much for letting us try your emulator.

I have a problem with a StarCraft game, it's a .z64 file:



It's just the grafics, no lags, the gamepad is working.
Mario64.z64 is working fine. I've tried with both video plug-ins.
I'm using a Motorola Photon 4g.

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #298 on: April 07, 2012, 07:11:37 AM »
Thanks for the report, XxReApErxX.  I've added this to my "to-do" list, I appreciate the explanation and screenshot.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline crualfoxhound

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Re: Beta Testing Has Begun!
« Reply #299 on: April 08, 2012, 12:11:46 PM »
Paul.

N64oid been updated to 1.99.5
With Xperia play pad support
And a fadeout effect.
For tablet or phones running in tablet mode.
Eg
The bottom left software buttons and bottom right notification bar
Fades to dots so less distraction for the user.
And also while running through HDMI out.
No more buttons just dots.

Can u take on this fadeout patch for mupen64 ae please.

Catch ya later..
Device.

Samsung galaxy note 2 N7100