Author Topic: Beta Testing Has Begun!  (Read 959262 times)

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #345 on: April 30, 2012, 08:03:20 PM »
Hey paul, after we do trandlations, what we have to do? give it to you on dropbox or put it in the mupen64 translationss shared folder?
also do we have to put our name in the translations credit part or you will?

If you have write access to the dropbox, just save the translations in there.  If it is for a language that doesn't exist yet, just create a new folder for it (the readme.txt file has a link to look up the 2-letter locale codes if you want to name the folder correctly, otherwise I will rename it when I see it).  Alternately, you can just send me the translations and I'll plug them in when I have the time.

To add yourself to the credits, please do so in the English translation file, under values/strings.xml (the credits string is near the bottom).  I will filter down all new additions in the credits to each of the language strings.xml, so if you are doing a translation, don't forget to check the credits string periodically to see if it has changed (as people add more language translations to the folder).
« Last Edit: April 30, 2012, 09:44:44 PM by Paul »
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #346 on: April 30, 2012, 09:00:40 PM »
I found a good tutorial on how to use the top action bar in HC/ ICS.  It looks like I'll need to move the in-game menu options into there using the new API.  I'll have to do checks though, because that code will crash on earlier Android versions if it runs.  Anyway, I think I'll work on this tomorrow, since it's getting late.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline scorpio16v

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Re: Beta Testing Has Begun!
« Reply #347 on: May 01, 2012, 01:38:38 AM »
Don't expect to much from the USB API. Even on ICS, my SGS 2 needs a custom kernel to make input devices like mouse and external keyboard running.
Gamepads are not supported, it seemds.
I even don't know, if all HC/ICS tablets supports gamepads on stock kernel. Some tablets needs a special plug for their dock connector to have USB-Host. Others even didn't have a Host/OTG port.

ICS is nice, since it melts tablet and phone OS together, but nothing more.  :(

Offline Mofade103

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Re: Beta Testing Has Begun!
« Reply #348 on: May 01, 2012, 06:12:43 PM »
every time i try to open the open it force close
devices LG Optimus S & Samsung Galaxy S3

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #349 on: May 01, 2012, 06:22:56 PM »
every time i try to open the open it force close
When you start the app, or when you launch a game?  Try uninstalling and reinstalling it to see if that helps.  If not, could you post the logcat output after the crash happens?  If you aren't familiar with accessing the logs, I posted instructions in this thread.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline paed808

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Re: Beta Testing Has Begun!
« Reply #350 on: May 01, 2012, 06:46:18 PM »
every time i try to open the open it force close
Are you using 1.8.2 or 1.99.5? If you are using 1.99.5, are you using the latest Release Candidate
There was a bug with one of them where when you open a game it would force clpse, but that was fixed in the latest RC.

Offline Mofade103

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Re: Beta Testing Has Begun!
« Reply #351 on: May 01, 2012, 07:01:28 PM »
every time i try to open the open it force close
Are you using 1.8.2 or 1.99.5? If you are using 1.99.5, are you using the latest Release Candidate
There was a bug with one of them where when you open a game it would force clpse, but that was fixed in the latest RC.

I tried all the lastest rc but I was given the same result and its when I launch the app its force close them I will try them all again but I have the logcat
 I notice media player in the log ,it probably my music in the background

Edit : I attach the .txt but I dont see it in my post I can copy n paste it here or email it to u which ever one u perfer
« Last Edit: May 01, 2012, 07:16:43 PM by Mofade103 »
devices LG Optimus S & Samsung Galaxy S3

Offline Mofade103

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Re: Beta Testing Has Begun!
« Reply #352 on: May 01, 2012, 07:23:51 PM »
Code: [Select]
--------- beginning of /dev/log/main
D/dalvikvm( 3469): GC_FOR_MALLOC freed 5140 objects / 512672 bytes in 94ms
--------- beginning of /dev/log/system
W/InputManagerService(  110): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@45c072a0
I/WindowManager(  110): home key test1= 1
D/WindowManager(  110): Home Key Test : false : false
I/WindowManager(  110): home key test1= 1
D/WindowManager(  110): Home Key Test : false : false
I/WindowManager(  110): home key test1= 1
D/WindowManager(  110): Home Key Test : false : false
D/StatusBar(  110): DISABLE_EXPAND: yes
I/WindowManager(  110): home key test1= 2008
D/WindowManager(  110): Home Key Test : false : false
I/WindowManager(  110): home key test1= 2008
D/WindowManager(  110): Home Key Test : false : false
I/WindowManager(  110): home key test1= 2008
D/WindowManager(  110): Home Key Test : false : false
I/WindowManager(  110): home key test1= 2008
D/WindowManager(  110): Home Key Test : false : false
I/WindowManager(  110): home key test1= 2008
D/WindowManager(  110): Home Key Test : false : false
I/WindowManager(  110): home key test1= 2008
D/WindowManager(  110): Home Key Test : false : false
I/WindowManager(  110): home key test1= 2008
D/WindowManager(  110): Home Key Test : false : false
I/ActivityManager(  110): Starting activity: Intent { act=android.intent.action.MAIN flg=0x10100000 cmp=paulscode.android.mupen64plus/.MainActivity }
I/ActivityManager(  110): Start proc paulscode.android.mupen64plus for activity paulscode.android.mupen64plus/.MainActivity: pid=3515 uid=10089 gids={3003, 1015}
W/InputManagerService(  110): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@45bf61a8
I/WindowManager(  110): Setting rotation to 1, animFlags=1
I/ActivityManager(  110): Config changed: { scale=1.0 imsi=310/120 loc=en_US touch=3 keys=1/1/2 nav=1/1 orien=2 layout=18 uiMode=17 seq=42}
D/PhoneApp(  209): updateProximitySensorMode: state = IDLE
D/PhoneApp(  209): updateProximitySensorMode: lock already released.
I/dalvikvm( 3135): Jit: resizing JitTable from 512 to 1024
I/MainActivity( 3515): libSDL: Starting data downloader
I/MainActivity( 3515): libSDL: Starting downloader
I/dalvikvm( 3515): Could not find method java.lang.String.isEmpty, referenced from method paulscode.android.mupen64plus.DataDownloader.<init>
W/dalvikvm( 3515): VFY: unable to resolve virtual method 208: Ljava/lang/String;.isEmpty ()Z
D/dalvikvm( 3515): VFY: replacing opcode 0x6e at 0x001a
D/dalvikvm( 3515): VFY: dead code 0x001d-0023 in Lpaulscode/android/mupen64plus/DataDownloader;.<init> (Lpaulscode/android/mupen64plus/MainActivity;Landroid/widget/TextView;)V
D/AndroidRuntime( 3515): Shutting down VM
W/dalvikvm( 3515): threadid=1: thread exiting with uncaught exception (group=0x40020950)
E/AndroidRuntime( 3515): FATAL EXCEPTION: main
E/AndroidRuntime( 3515): java.lang.NoSuchMethodError: java.lang.String.isEmpty
E/AndroidRuntime( 3515): at paulscode.android.mupen64plus.DataDownloader.<init>(DataDownloader.java:166)
E/AndroidRuntime( 3515): at paulscode.android.mupen64plus.MainActivity$3Callback.run(MainActivity.java:174)
E/AndroidRuntime( 3515): at android.os.Handler.handleCallback(Handler.java:587)
E/AndroidRuntime( 3515): at android.os.Handler.dispatchMessage(Handler.java:92)
E/AndroidRuntime( 3515): at android.os.Looper.loop(Looper.java:123)
E/AndroidRuntime( 3515): at android.app.ActivityThread.main(ActivityThread.java:4627)
E/AndroidRuntime( 3515): at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime( 3515): at java.lang.reflect.Method.invoke(Method.java:521)
E/AndroidRuntime( 3515): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:893)
E/AndroidRuntime( 3515): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:651)
E/AndroidRuntime( 3515): at dalvik.system.NativeStart.main(Native Method)
W/ActivityManager(  110):   Force finishing activity paulscode.android.mupen64plus/.MainActivity
I/WindowManager(  110): Setting rotation to 0, animFlags=1
I/ActivityManager(  110): Config changed: { scale=1.0 imsi=310/120 loc=en_US touch=3 keys=1/1/2 nav=1/1 orien=1 layout=18 uiMode=17 seq=43}
D/PhoneApp(  209): updateProximitySensorMode: state = IDLE
D/PhoneApp(  209): updateProximitySensorMode: lock already released.
I/dalvikvm( 3387): Jit: resizing JitTable from 1024 to 2048
I/ActivityManager(  110): Start proc com.kiboweb.android.desiresoundunlocktrial for service com.kiboweb.android.desiresoundunlocktrial/.myApp$HeadsetService: pid=3522 uid=10111 gids={3003}
W/ActivityManager(  110): Activity pause timeout for HistoryRecord{45c34a20 paulscode.android.mupen64plus/.MainActivity}
E/AudioManager( 3522): [BTUI] isBluetoothA2dpOn(false) = DEVICE_STATE_UNAVAILABLE
D/AudioHardwareInterface(   72): setMode(IN_CALL)
I/AudioHardwareMSM72XX(   72): Routing audio to Wired Headset to conversation
I/AudioHardwareMSM72XX(   72): [doRouting]sndDevice=2,mCurSndDevice=-1
I/AudioHardwareMSM72XX(   72): SET DEVICE - 2
I/AudioHardwareMSM72XX(   72): SET DEVICE - SND_DEVICE_HEADSET device_id=2 .
I/AudioHardwareMSM72XX(   72): msm72xx_enable_audpp: 0x0000
D/AudioHardwareMSM72XX(   72): setVoiceVolume(1.000000)
I/AudioHardwareMSM72XX(   72): Setting in-call volume to 6 (available range is 0 to 7)
D/VolumePanel(  110): onVolumeChanged(streamType: 0, flags: 16)
W/Service ( 3522): setForeground: ignoring old API call on com.kiboweb.android.desiresoundunlocktrial.myApp$HeadsetService
I/System.out( 3522): Receive intent= Intent { act=android.intent.action.HEADSET_PLUG flg=0x40000000 (has extras) }
I/System.out( 3522): Received android.intent.action.HEADSET_PLUG
E/AudioManager( 3522): [BTUI] isBluetoothA2dpOn(false) = DEVICE_STATE_UNAVAILABLE
D/VolumePanel(  110): onVolumeChanged(streamType: 0, flags: 16)
D/dalvikvm(  110): GC_EXPLICIT freed 9779 objects / 490528 bytes in 201ms
W/InputManagerService(  110): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@45e38008
I/Process ( 3515): Sending signal. PID: 3515 SIG: 9
I/ActivityManager(  110): Process paulscode.android.mupen64plus (pid 3515) has died.
I/WindowManager(  110): WIN DEATH: Window{45cc62a8 paulscode.android.mupen64plus/paulscode.android.mupen64plus.MainActivity paused=false}
« Last Edit: May 01, 2012, 07:26:58 PM by Paul »
devices LG Optimus S & Samsung Galaxy S3

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #353 on: May 01, 2012, 07:28:37 PM »
Interesting.. that error means Android's Dalvik VM does not meet the Java 2 standard on some phones.  Easy fix, but I wasn't expecting that to be a problem!
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Mofade103

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Re: Beta Testing Has Begun!
« Reply #354 on: May 01, 2012, 07:44:54 PM »
K looking forward to see how the lastest version compare to 1.99.5 after this bug gets fix
devices LG Optimus S & Samsung Galaxy S3

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #355 on: May 01, 2012, 08:05:27 PM »
Ok, see if this one works for you:

Signed APK, RC 6
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Mofade103

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Re: Beta Testing Has Begun!
« Reply #356 on: May 01, 2012, 08:23:58 PM »
Awsome runs great
devices LG Optimus S & Samsung Galaxy S3

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #357 on: May 01, 2012, 08:34:17 PM »
Ok, here's my first attempt at moving the in-game menu to the action bar on HC/ ICS (not sure how well this will work while the soft menu is in "low-profile" mode..)

Signed APK, RC 7
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline paed808

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Re: Beta Testing Has Begun!
« Reply #358 on: May 01, 2012, 08:50:20 PM »
Ok, here's my first attempt at moving the in-game menu to the action bar on HC/ ICS (not sure how well this will work while the soft menu is in "low-profile" mode..)

Signed APK, RC 7
No change. Here is a screenshot: http://www.imgur.com/lGY6Q.jpg

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #359 on: May 01, 2012, 09:40:38 PM »
Attempt #2:

Signed APK, RC 8
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted