Author Topic: Beta Testing Has Begun!  (Read 816841 times)

Offline mmxii

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Re: Beta Testing Has Begun!
« Reply #495 on: June 20, 2012, 07:09:44 PM »
Both links work :D about to test
Device: Asus Nexus 7 16 GB
CPU: nVidia Tegra 3 1.6 GHz quad core
GPU: ULP GeForce 512 MHz
RAM: 1 GB
Screen res: 800x1200
ROM/Kernel: (AOSP) Bugless Beast Halloween Build (Android 4.1.2) / faux123 011 Ultimate Edition Max

Offline mmxii

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Re: Beta Testing Has Begun!
« Reply #496 on: June 20, 2012, 08:30:06 PM »
Runs about the same as the previous test build and has no errors that I've encountered. Emulation seems to be more fluid in all games compared to official 1.9.2 and sound is in synch better. It feels more overall complete. Any idea when you are going to incorporate multi core support?
Device: Asus Nexus 7 16 GB
CPU: nVidia Tegra 3 1.6 GHz quad core
GPU: ULP GeForce 512 MHz
RAM: 1 GB
Screen res: 800x1200
ROM/Kernel: (AOSP) Bugless Beast Halloween Build (Android 4.1.2) / faux123 011 Ultimate Edition Max

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #497 on: June 20, 2012, 09:13:39 PM »
It actually is the same build as before, just different links (anything starting with paulscode.com is not working at the moment, until I get the domain name transferred to the new host).

For multi-core, any major improvements specific to multi-core are not on the near horizon, as it would require a new dynarec (I am not skilled enough to tackle that myself).  Small advantages for multi-core can be made by multi-threading any intensive processes (especially pieces of the video plug-in).
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Vega

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Re: Beta Testing Has Begun!
« Reply #498 on: June 21, 2012, 05:53:18 AM »
Hi there,

Playing n64 on my galaxy S3 just breaks my hands. I've been testing
this emulator on my xperia Play until it got stolen about two months ago
and now I'm thinking about getting me a new one and selling the S3 since
emulators are the major thing I want a smartphone for.

So could somebody please tell me how good for example Ocarina of time
runs on the xperia Play with this emulator. Two months ago it was hardly
anywhere near playable. Turning of sound doesn't count to me :)

Offline OurFriendIrony

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Re: Beta Testing Has Begun!
« Reply #499 on: June 21, 2012, 07:03:11 AM »
dude, if you all about throwing money at the wall, I'll give you my address and you can throw some my way.
SGS3 costs about 400quid in UK!
Device: Samsung Galaxy S2
CPU: Dual-core 1.2 GHz Cortex-A9
GPU: Mali-400MPH
RAM: 1GB
Resolution: 480 x 800
Rom: v4.03 ICS (stock) (rooted)

Offline rmean

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Re: Beta Testing Has Begun!
« Reply #500 on: June 21, 2012, 01:22:46 PM »
hi all :)

just found this here and i must say, i am impressed :)

though i'm having some sound lag, is this a known issue?


regards ;)
Check out my YouTube Channel:
http://www.youtube.com/user/rsrmean :)

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #501 on: June 21, 2012, 02:05:52 PM »
Sound lag is known to happen when the emulator can't keep up with the speed the game is supposed to run.  This happens on low-end devices for all games, average devices for mid- to high-end games, and high-end devices for high-end games.  So in other words, it depends on the speed of your device and the particular game you are playing.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline rmean

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Re: Beta Testing Has Begun!
« Reply #502 on: June 21, 2012, 03:49:00 PM »
maybe lag was the wrong word... the sound is delayed, e.g. when i punch in mario 64, the sound comes about 0,5 sec later. that is true for all sounds. the games themselves run fluid and almost lag-free.

i own the gnex, should be enough to handle this i think :)

maybe there is some setting that could help?

EDIT: out of sync... thats what i mean! :D
« Last Edit: June 21, 2012, 04:24:54 PM by rmean »
Check out my YouTube Channel:
http://www.youtube.com/user/rsrmean :)

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #503 on: June 21, 2012, 04:47:45 PM »
Yes, I have that on my Galaxy Nexus as well (generally referred to as "latency" by audio developers).  I think it has to do with the size of the audio buffer.  From Slokin's comments in SDLActivity.java:

Code: [Select]
        // Let the user pick a larger buffer if they really want -- but ye
        // gods they probably shouldn't, the minimums are horrifyingly high
        // latency already
        desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);

In other words, the problem comes from AudioTrack.getMinBufferSize returning a huge buffer that takes about half a second to fill on the Galaxy Nexus.  This was less of a problem on my Droid X.  I'll ask on Stack Overflow to see if anyone has a way around this problem.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline rmean

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Re: Beta Testing Has Begun!
« Reply #504 on: June 21, 2012, 04:52:27 PM »
thank you very much, i thought this is an app problem.

i heard about the issue but didn't think of it. they say this fixes it: http://forum.xda-developers.com/showthread.php?t=1674836

i'll try it and report back :)
Check out my YouTube Channel:
http://www.youtube.com/user/rsrmean :)

Offline rmean

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Re: Beta Testing Has Begun!
« Reply #505 on: June 21, 2012, 05:15:55 PM »
it works indeed! almost perfect i'd say :)
Check out my YouTube Channel:
http://www.youtube.com/user/rsrmean :)

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #506 on: June 21, 2012, 05:27:17 PM »
Sweet.  Thanks for the tip!
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline FakePaulyD

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Re: Beta Testing Has Begun!
« Reply #507 on: June 23, 2012, 03:07:58 AM »
is v1.9.2 still the latest version out?

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #508 on: June 23, 2012, 10:29:16 AM »
It is the latest "official build", but there is a faster build I posted recently in this thread.  It still needs some work on the options menus before I give it an official version number, though.  If I have time, I'll clean it up and release it as version 1.10 later in the week.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline gowlwolfe

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Re: Beta Testing Has Begun!
« Reply #509 on: June 24, 2012, 08:51:13 PM »
This is directly for Paul,  I don't know if you already said or not but will we be able to play majoras mask or DK64 with the next build?