Author Topic: Beta Testing Has Begun!  (Read 960562 times)

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #510 on: June 25, 2012, 03:51:22 PM »
No, haven't tracked down those problems yet, sorry.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline MARiN3

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Re: Beta Testing Has Begun!
« Reply #511 on: June 25, 2012, 07:06:51 PM »
Hello, I am new to this.
So i tryed to download with the links from the fist post but if i press on any of them it says:
"Sorry, tab not available!".

How does this work ?

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #512 on: June 25, 2012, 07:12:24 PM »
Sorry, the domain is in the middle of a migration to a new host.  You can either try the links a few posts back to the most recent unofficial build, or if you want the official version 1.9.2:

Version 1.9.2 alt link
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Rotary Heart

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Re: Beta Testing Has Begun!
« Reply #513 on: June 26, 2012, 04:42:07 AM »
gTan64 is back!!  He has already solved a bug that has been part of the project since before Alpha testing started - the "RAM full of zeros" bug requiring the core to be built in APP_OPTIM := debug mode.

With the fix in place, the emulator now runs noticeably faster.  Conker's Bad Fur Day is now playable with sound on my Galaxy Nexus (cutscenes are still laggy, but in-game the audio skipping is hardly noticable with the volume turned down (sort of like the forest in OOT was on my Droid X).

Anyway, this should hopefully help out the ARM6 folks.  Let me know how it does (better, worse, about the same) compared to the previous version:

TEST APK

Link not working
My CM 10 Dark Cyan Blue theme
Phone: Galaxy Nexus GSM
Kernel: Franco Milestone 5
Rom: Paranoid Android 2.1

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #514 on: June 26, 2012, 04:43:20 AM »
Here are a couple temporary links to that build, while I'm struggling with the domain name thing:

TEST APK (alt link #1)

TEST APK (alt link #2)

At least one of these should be up if I happen to be messing with things (two different hosts).
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Kleyon

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Re: Beta Testing Has Begun!
« Reply #515 on: June 26, 2012, 02:14:30 PM »
Hi everyone, first many thanks to Paul for Mupen64Plus AE. It's about 3 days I'm testing N64droid and Mupen64Plus AE to have HD textures in game and I must admit Mupen64Plus AE is showing more textures than N64oid. So many thanks, it's not perfect yet but really appreciated !

I don't have suscribe to the forum for that, but for proposing to help if I can concerning beta tests. I think there's yet another people who helped Paul on testing but we don't all have the same smartphone.

So if Paul is interessted I can do tests on my SGSII that is a little different because it's a i9100G. Thant means :

Chipset    TI OMAP 4430
CPU    Dual-core 1.2 GHz Cortex-A9
GPU    PowerVR SGX540

Allways 1Gb RAM and resolution of 480*800.

So it's not like the original SGSII that using chipset from Samsung and Mali GPU. Again many thanks for Mupen64Plus AE, I hope compatibilty will be improved concerning HD Textures and if I can help in any way just let me know. :)

Edit : Oww I forgot, after testing Mupen64Plus AE latest build I saw that HD Textures doesn't seems to works. I was thinking path was faulty (because of test term on it) but testing normal path doesn't works too. Actually using v1.9.2 public with some textures working (not all but more than N64oid).
« Last Edit: June 26, 2012, 02:21:26 PM by Kleyon »

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #516 on: June 26, 2012, 02:26:09 PM »
Thanks for reporting the problem with the textures.  I expect this is another problem with defaults and forgetting settings in the new menu system.  I'll try and look at it sometime this week, but I am behind schedule on my other project so I'll have to see how that goes first.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #517 on: June 26, 2012, 02:33:22 PM »
Also, there isn't any official process to be a tester.   Just play around with the app and find problems, create/ update the compatibility wiki for your device (link is in the first post of this thread), and report problems like crashes and anything unique to your device.  From there I generally create verbose debug builds for folks to run to try and track down specific problems.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Kleyon

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Re: Beta Testing Has Begun!
« Reply #518 on: June 26, 2012, 02:44:53 PM »
Allright thanks for quick answer ! I will take a look to Mupen64Plus AE wiki for my device and report what I found.

No problem concerning last build of Mupen64Plus anyway I still use 1.9.2 public. It was just cool because french has been implemented but I can understand english too ^^

EDIT : Galaxy SII already exist on Mupen64Plus Compatibility wiki but there's differents SGSII like I told. If it's about original SII then it's a mali's GPU and Samsung's Chipset. Mine using TI's chipset and PowerVR's GPU. So it closed from a SGSI but better CPU and more RAM. Do I have to contribute on existing SGSII compatibility page or create another one specifing phone model ?
« Last Edit: June 27, 2012, 08:48:13 AM by Kleyon »

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #519 on: June 26, 2012, 03:56:12 PM »
I'd create another one, since compatibility is likely to be different.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Rotary Heart

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Re: Beta Testing Has Begun!
« Reply #520 on: June 26, 2012, 07:27:00 PM »
Here are a couple temporary links to that build, while I'm struggling with the domain name thing:

TEST APK (alt link #1)

TEST APK (alt link #2)

At least one of these should be up if I happen to be messing with things (two different hosts).

This one runs faster and it have a less lag on games. Actually I have an idea, is there anyway that you can make a file for the aaved games. That way if something happened we don't lose data. Just click load and chose file to load.

I don't know if this is plausible, but i just got to ask ;)
My CM 10 Dark Cyan Blue theme
Phone: Galaxy Nexus GSM
Kernel: Franco Milestone 5
Rom: Paranoid Android 2.1

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #521 on: June 26, 2012, 07:52:15 PM »
Sure manual save/ load is something I've been planning to add.  The think preventing it at this point is the fact that I loose the rendering context if I leave the SDLView for another one (in this case a "save as" view).  Once I've removed the SDL layer and use a more traditional view for the context, this will be possible (along with other useful things like perspective rotation, pause/ resume for incoming calls, etc).
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Kleyon

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Re: Beta Testing Has Begun!
« Reply #522 on: June 27, 2012, 08:47:50 AM »
Just to confirm I will create another wiki page for my device and to tell like Rotary Heart said : latest build is really faster than 1.9.2 public one. Just the fact that it's not seeing HD Textures (or I did something wrong ?!). Well I will stop going crazy testing textures by now and contribute to wiki first.

Offline Evil King Stan

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Re: Beta Testing Has Begun!
« Reply #523 on: June 30, 2012, 11:29:37 PM »
Paul, the test so far runs great, aside from the bugs listed before by other users.
However, in OOT if you pause the game to go to the character menus, (equipment, map, items, etc.) you can't leave.
If you try to save or unpause, the game will freeze with the music still playing. I don't remember having this bug before.
This is on the Verizon Xperia Play R800x. Also, how is the port of Glide64 to Open GLES coming?

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #524 on: July 01, 2012, 06:56:04 AM »
This bug doesn't happen on my phone.  Which version(s) of the app have the problem, and which video plug-in(s) / settings?  I'm not working on the Glide port yet myself.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted