Author Topic: Beta Testing Has Begun!  (Read 959265 times)

Offline RyDroid

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Re: Beta Testing Has Begun!
« Reply #540 on: September 22, 2012, 10:00:38 AM »
I have done some improvements to french translation.
newbielink:https://github.com/paulscode/mupen64plus-ae/tree/master/res/values-fr [nonactive]
It is based on source created the 20-09-2012.
See the attachment

Offline mmxii

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Re: Beta Testing Has Begun!
« Reply #541 on: October 03, 2012, 09:13:25 PM »
About to test on my new Nexus 7.
Device: Asus Nexus 7 16 GB
CPU: nVidia Tegra 3 1.6 GHz quad core
GPU: ULP GeForce 512 MHz
RAM: 1 GB
Screen res: 800x1200
ROM/Kernel: (AOSP) Bugless Beast Halloween Build (Android 4.1.2) / faux123 011 Ultimate Edition Max

Offline mmxii

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Re: Beta Testing Has Begun!
« Reply #542 on: October 05, 2012, 11:53:42 AM »
Mixed results on Nexus 7. It runs extremely well...too well actually. With Mupen barely optimized, it is simply too fast to play. Is there any way to incorporate a frame limiter? Looks like a lot of the odd problems I was having was due to Adreno (missing textures, falling through floors, etc). But it looks amazing on this beast.
Device: Asus Nexus 7 16 GB
CPU: nVidia Tegra 3 1.6 GHz quad core
GPU: ULP GeForce 512 MHz
RAM: 1 GB
Screen res: 800x1200
ROM/Kernel: (AOSP) Bugless Beast Halloween Build (Android 4.1.2) / faux123 011 Ultimate Edition Max

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #543 on: October 05, 2012, 12:12:59 PM »
Yes, the speed limiter is currently turned off (should only affect you when audio is disabled, but maybe not in some cases).  The reason I turned it off, is because it provides a significant performance boost for low-end devices and high-end games when the audio is disabled.  It is currently hard-coded this way and can't be changed, but in version 1.10 I am going to turn the speed limiter into a setting that can be re-enabled for folks with fast devices like yours.  Currently, there is a work-around (if it only happens when you want the audio disabled).  Leave audio enabled and use rsp-hle-nosound for the RSP plug-in.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline mmxii

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Re: Beta Testing Has Begun!
« Reply #544 on: October 05, 2012, 01:00:04 PM »
Workes like a charm! Now it is buttery smooth! Thanks!

A small, semi related question, which ROM do you think would be better for Mupen? I'm struggling between AOKP and CM 10.
« Last Edit: October 05, 2012, 01:02:32 PM by mmxii »
Device: Asus Nexus 7 16 GB
CPU: nVidia Tegra 3 1.6 GHz quad core
GPU: ULP GeForce 512 MHz
RAM: 1 GB
Screen res: 800x1200
ROM/Kernel: (AOSP) Bugless Beast Halloween Build (Android 4.1.2) / faux123 011 Ultimate Edition Max

Offline mmxii

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Re: Beta Testing Has Begun!
« Reply #545 on: October 05, 2012, 01:18:45 PM »
Well, that solves that! Apparently AOKP likes to keep the clock speed down 100 MHz. Ok, CM 10 it is lol
Device: Asus Nexus 7 16 GB
CPU: nVidia Tegra 3 1.6 GHz quad core
GPU: ULP GeForce 512 MHz
RAM: 1 GB
Screen res: 800x1200
ROM/Kernel: (AOSP) Bugless Beast Halloween Build (Android 4.1.2) / faux123 011 Ultimate Edition Max

Offline anthony001

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Re: Beta Testing Has Begun!
« Reply #546 on: November 25, 2012, 01:01:52 AM »
Still no update?

Offline MusicNomad

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Re: Beta Testing Has Begun!
« Reply #547 on: December 01, 2012, 04:30:14 PM »
Not sure if this idea has been mentioned, but I think something that would be good for future updates is a better way to resume playing games after minimizing the app. After hitting the home button during the middle of a game and re-entering the app, you're put into the main menu and have to restart whatever game you were playing. (I finished the first boss in Zelda OOT and was very sad when i hit the home button and didn't save). Anyways, great job with everything and overcoming all the obstacles with the takedowns and whatnot. Can't wait to see what happens when the project starts to pick up pace after you transition into your new job. Thanks!
Device: Xperia Play 4g
CPU: Qualcomm 1 GHz Scorpion (Snapdragon)
GPU: Adreno 205
RAM: 512 MB
Screen res: 854 ? 480
ROM: stock android 2.3.3
App Version: xperia play beta v1. 1

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #548 on: December 01, 2012, 04:44:33 PM »
I know, that is something that's been annoying me for a long time too!  The solution will be easier (at least I'll have more examples of apps to copy from) once I remove the SDL port and we are no longer using SDLSurface for the game surface.  That said, we had a recent conversation in commit 2c7c9c2 where Gillou68310 mentioned he was able to do something I previously thought impossible with SDLSurface (in-game orientation changes).  Since the "game quit on home" behavior was originally added due to exactly the same problem that prevented orientation changes in-game, it might be possible to fix after all.  I'll take another look at this after we get the Beta 2.0 update out the door, before I start tackling the much more involved project of removing SDL all together.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline crazyxelite

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Re: Beta Testing Has Begun!
« Reply #549 on: December 09, 2012, 04:22:14 PM »
Hi paul i buy a new tablet ployer momo 7 ips
Cpu rockchip 3066 dual core
Gpu quad mali 400
Ram 1 gb
Jelly bean 4.1

But the emu dont work it closes when i try to load a rom can u help? Thanks for your work
Here is a logcat i dont kno if i done it right im a bit noob on android and im portugese xd

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I/ActivityManager(  270): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 pkg=trev.android.mupen64plusae cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.MainActivity bnds=[192,231][264,303] u=0} from pid 492
I/ActivityManager(  270): Start proc trev.android.mupen64plusae for activity trev.android.mupen64plusae/paulscode.android.mupen64plusae.MainActivity: pid=2833 uid=10073 gids={3003, 1015, 1028}
I/ActivityManager(  270): START {flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.MenuActivity u=0} from pid 2833
I/ActivityManager(  270): START {flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.FileChooserActivity u=0} from pid 2833
I/ActivityManager(  270): START {flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.MenuSettingsActivity u=0} from pid 2833
I/ActivityManager(  270): START {flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.FileChooserActivity u=0} from pid 2833
I/ActivityManager(  270): START {flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity u=0} from pid 2833
I/ActivityManager(  270): Process trev.android.mupen64plusae (pid 2833) has died.
I/WindowManager(  270): WINDOW DIED Window{420a1a60 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity paused=false}
W/WindowManager(  270): Force-removing child win Window{420a1c40 SurfaceView paused=false} from container Window{420a1a60 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity paused=false}
W/ActivityManager(  270): Force removing ActivityRecord{41d57e38 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity}: app died, no saved state
I/ActivityManager(  270): START {flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.MenuActivity bnds=[677,448][1012,496] u=0} from pid -1
W/ActivityManager(  270): startActivity called from non-Activity context; forcing Intent.FLAG_ACTIVITY_NEW_TASK for: Intent { flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.MenuActivity bnds=[677,448][1012,496] }
I/ActivityManager(  270): Start proc trev.android.mupen64plusae for activity trev.android.mupen64plusae/paulscode.android.mupen64plusae.MenuActivity: pid=3834 uid=10073 gids={3003, 1015, 1028}
I/ActivityManager(  270): Displayed trev.android.mupen64plusae/paulscode.android.mupen64plusae.MenuActivity: +482ms
I/ActivityManager(  270): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 pkg=trev.android.mupen64plusae cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.MainActivity bnds=[380,74][452,146] u=0} from pid 492
I/ActivityManager(  270): START {flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.FileChooserActivity u=0} from pid 3834
I/ActivityManager(  270): Displayed trev.android.mupen64plusae/paulscode.android.mupen64plusae.FileChooserActivity: +107ms
D/dalvikvm( 3834): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libSDL.so 0x4188f2f8
D/dalvikvm( 3834): Added shared lib /data/data/trev.android.mupen64plusae/lib/libSDL.so 0x4188f2f8
D/dalvikvm( 3834): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libcore.so 0x4188f2f8
D/dalvikvm( 3834): Added shared lib /data/data/trev.android.mupen64plusae/lib/libcore.so 0x4188f2f8
D/dalvikvm( 3834): No JNI_OnLoad found in /data/data/trev.android.mupen64plusae/lib/libcore.so 0x4188f2f8, skipping init
D/dalvikvm( 3834): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libfront-end.so 0x4188f2f8
D/dalvikvm( 3834): Added shared lib /data/data/trev.android.mupen64plusae/lib/libfront-end.so 0x4188f2f8
I/ActivityManager(  270): START {flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity u=0} from pid 3834
V/GameActivityCommon( 3834): Loading native library '/data/data/trev.android.mupen64plusae/lib/libgles2n64.so'
D/dalvikvm( 3834): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libgles2n64.so 0x4188f2f8
D/dalvikvm( 3834): Added shared lib /data/data/trev.android.mupen64plusae/lib/libgles2n64.so 0x4188f2f8
D/dalvikvm( 3834): No JNI_OnLoad found in /data/data/trev.android.mupen64plusae/lib/libgles2n64.so 0x4188f2f8, skipping init
V/GameActivityCommon( 3834): Loading native library '/data/data/trev.android.mupen64plusae/lib/libaudio-sdl.so'
D/dalvikvm( 3834): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libaudio-sdl.so 0x4188f2f8
D/dalvikvm( 3834): Added shared lib /data/data/trev.android.mupen64plusae/lib/libaudio-sdl.so 0x4188f2f8
D/dalvikvm( 3834): No JNI_OnLoad found in /data/data/trev.android.mupen64plusae/lib/libaudio-sdl.so 0x4188f2f8, skipping init
V/GameActivityCommon( 3834): Loading native library '/data/data/trev.android.mupen64plusae/lib/libinput-sdl.so'
D/dalvikvm( 3834): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libinput-sdl.so 0x4188f2f8
D/dalvikvm( 3834): Added shared lib /data/data/trev.android.mupen64plusae/lib/libinput-sdl.so 0x4188f2f8
D/dalvikvm( 3834): No JNI_OnLoad found in /data/data/trev.android.mupen64plusae/lib/libinput-sdl.so 0x4188f2f8, skipping init
V/GameActivityCommon( 3834): Loading native library '/data/data/trev.android.mupen64plusae/lib/librsp-hle.so'
D/dalvikvm( 3834): Trying to load lib /data/data/trev.android.mupen64plusae/lib/librsp-hle.so 0x4188f2f8
D/dalvikvm( 3834): Added shared lib /data/data/trev.android.mupen64plusae/lib/librsp-hle.so 0x4188f2f8
D/dalvikvm( 3834): No JNI_OnLoad found in /data/data/trev.android.mupen64plusae/lib/librsp-hle.so 0x4188f2f8, skipping init
V/front-end( 3834): Using Android data folder '/mnt/sdcard/Android/data/trev.android.mupen64plusae' for config read/write functions
V/front_end( 3834):              |_|         http://code.google.com/p/mupen64plus/ 
V/front_end( 3834): Mupen64Plus Console User-Interface Version 1.99.5
V/core_interface( 3834): UI-console: attached to core library 'Mupen64Plus Core' version 1.99.5
I/ActivityManager(  270): Displayed trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity: +568ms
V/front-end( 3834): UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.5
V/front-end( 3834): UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.5
V/front_end( 3834): Input: Mupen64Plus SDL Input Plugin version 1.99.5 initialized.
W/dalvikvm( 3834):              in Lpaulscode/android/mupen64plusae/GameActivityCommon;.nativeRunAudioThread:()V (CallStaticVoidMethodV)
I/DEBUG   (   92): pid: 3834, tid: 4068, name: Thread-182  >>> trev.android.mupen64plusae <<<
I/DEBUG   (   92):     #04  pc 0002cdb9  /data/data/trev.android.mupen64plusae/lib/libSDL.so (_JNIEnv::CallStaticVoidMethod(_jclass*, _jmethodID*, ...)+20)
I/DEBUG   (   92):     #05  pc 0002ce2f  /data/data/trev.android.mupen64plusae/lib/libSDL.so (Android_JNI_WriteAudioBuffer+66)
I/DEBUG   (   92):     #06  pc 0002cb63  /data/data/trev.android.mupen64plusae/lib/libSDL.so
I/DEBUG   (   92):     #07  pc 0000e98b  /data/data/trev.android.mupen64plusae/lib/libSDL.so (SDL_RunAudio+154)
I/DEBUG   (   92):     #08  pc 0002cc69  /data/data/trev.android.mupen64plusae/lib/libSDL.so (Android_RunAudioThread+8)
I/DEBUG   (   92):     #09  pc 0002d18d  /data/data/trev.android.mupen64plusae/lib/libSDL.so (Java_paulscode_android_mupen64plusae_GameActivityCommon_nativeRunAudioThread+8)
W/InputDispatcher(  270): channel '41b9b610 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
E/InputDispatcher(  270): channel '41b9b610 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
I/ActivityManager(  270): Process trev.android.mupen64plusae (pid 3834) has died.
W/ActivityManager(  270): Force removing ActivityRecord{41bbc230 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity}: app died, no saved state
W/InputDispatcher(  270): Attempted to unregister already unregistered input channel '41b9b610 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity (server)'
I/WindowState(  270): WIN DEATH: Window{41b9b610 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity paused=false}
I/WindowManager(  270): WINDOW DIED Window{41b9b610 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity paused=false}
I/ActivityManager(  270): START {act=android.settings.APPLICATION_DETAILS_SETTINGS dat=package:trev.android.mupen64plusae flg=0x10000000 cmp=com.android.settings/.applications.InstalledAppDetails u=0} from pid 346
I/ActivityManager(  270): START {act=android.settings.APPLICATION_DETAILS_SETTINGS dat=package:trev.android.mupen64plusae flg=0x10104000 cmp=com.android.settings/.applications.InstalledAppDetailsTop u=0} from pid 346
I/ActivityManager(  270): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 pkg=trev.android.mupen64plusae cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.MainActivity bnds=[380,74][452,146] u=0} from pid 492
I/ActivityManager(  270): Start proc trev.android.mupen64plusae for activity trev.android.mupen64plusae/paulscode.android.mupen64plusae.MainActivity: pid=4435 uid=10073 gids={3003, 1015, 1028}
V/DataDir Check( 4435): Globals.PackageName set to 'trev.android.mupen64plusae'
V/DataDir Check( 4435): Globals.LibsDir set to '/data/data/trev.android.mupen64plusae'
V/DataDir Check( 4435): Globals.DataDir set to '/mnt/sdcard/Android/data/trev.android.mupen64plusae'
I/ActivityManager(  270): START {flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.MenuActivity u=0} from pid 4435
I/ActivityManager(  270): Displayed trev.android.mupen64plusae/paulscode.android.mupen64plusae.MainActivity: +448ms
I/ActivityManager(  270): Displayed trev.android.mupen64plusae/paulscode.android.mupen64plusae.MenuActivity: +212ms
I/ActivityManager(  270): START {flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.FileChooserActivity u=0} from pid 4435
I/ActivityManager(  270): Displayed trev.android.mupen64plusae/paulscode.android.mupen64plusae.FileChooserActivity: +94ms
D/dalvikvm( 4435): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libSDL.so 0x4188f320
D/dalvikvm( 4435): Added shared lib /data/data/trev.android.mupen64plusae/lib/libSDL.so 0x4188f320
D/dalvikvm( 4435): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libcore.so 0x4188f320
D/dalvikvm( 4435): Added shared lib /data/data/trev.android.mupen64plusae/lib/libcore.so 0x4188f320
D/dalvikvm( 4435): No JNI_OnLoad found in /data/data/trev.android.mupen64plusae/lib/libcore.so 0x4188f320, skipping init
D/dalvikvm( 4435): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libfront-end.so 0x4188f320
D/dalvikvm( 4435): Added shared lib /data/data/trev.android.mupen64plusae/lib/libfront-end.so 0x4188f320
I/ActivityManager(  270): START {flg=0x24000000 cmp=trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity u=0} from pid 4435
V/GameActivityCommon( 4435): Loading native library '/data/data/trev.android.mupen64plusae/lib/libgles2n64.so'
D/dalvikvm( 4435): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libgles2n64.so 0x4188f320
D/dalvikvm( 4435): Added shared lib /data/data/trev.android.mupen64plusae/lib/libgles2n64.so 0x4188f320
D/dalvikvm( 4435): No JNI_OnLoad found in /data/data/trev.android.mupen64plusae/lib/libgles2n64.so 0x4188f320, skipping init
V/GameActivityCommon( 4435): Loading native library '/data/data/trev.android.mupen64plusae/lib/libaudio-sdl.so'
D/dalvikvm( 4435): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libaudio-sdl.so 0x4188f320
D/dalvikvm( 4435): Added shared lib /data/data/trev.android.mupen64plusae/lib/libaudio-sdl.so 0x4188f320
D/dalvikvm( 4435): No JNI_OnLoad found in /data/data/trev.android.mupen64plusae/lib/libaudio-sdl.so 0x4188f320, skipping init
V/GameActivityCommon( 4435): Loading native library '/data/data/trev.android.mupen64plusae/lib/libinput-sdl.so'
D/dalvikvm( 4435): Trying to load lib /data/data/trev.android.mupen64plusae/lib/libinput-sdl.so 0x4188f320
D/dalvikvm( 4435): Added shared lib /data/data/trev.android.mupen64plusae/lib/libinput-sdl.so 0x4188f320
D/dalvikvm( 4435): No JNI_OnLoad found in /data/data/trev.android.mupen64plusae/lib/libinput-sdl.so 0x4188f320, skipping init
V/GameActivityCommon( 4435): Loading native library '/data/data/trev.android.mupen64plusae/lib/librsp-hle.so'
D/dalvikvm( 4435): Trying to load lib /data/data/trev.android.mupen64plusae/lib/librsp-hle.so 0x4188f320
D/dalvikvm( 4435): Added shared lib /data/data/trev.android.mupen64plusae/lib/librsp-hle.so 0x4188f320
D/dalvikvm( 4435): No JNI_OnLoad found in /data/data/trev.android.mupen64plusae/lib/librsp-hle.so 0x4188f320, skipping init
V/front-end( 4435): Using Android data folder '/mnt/sdcard/Android/data/trev.android.mupen64plusae' for config read/write functions
V/front_end( 4435):              |_|         http://code.google.com/p/mupen64plus/ 
V/front_end( 4435): Mupen64Plus Console User-Interface Version 1.99.5
V/core_interface( 4435): UI-console: attached to core library 'Mupen64Plus Core' version 1.99.5
I/ActivityManager(  270): Displayed trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity: +1s361ms
V/front-end( 4435): UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.5
V/front-end( 4435): UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.5
V/front_end( 4435): Input: Mupen64Plus SDL Input Plugin version 1.99.5 initialized.
W/dalvikvm( 4435):              in Lpaulscode/android/mupen64plusae/GameActivityCommon;.nativeRunAudioThread:()V (CallStaticVoidMethodV)
I/DEBUG   (   92): pid: 4435, tid: 4469, name: Thread-216  >>> trev.android.mupen64plusae <<<
I/DEBUG   (   92):     #04  pc 0002cdb9  /data/data/trev.android.mupen64plusae/lib/libSDL.so (_JNIEnv::CallStaticVoidMethod(_jclass*, _jmethodID*, ...)+20)
I/DEBUG   (   92):     #05  pc 0002ce2f  /data/data/trev.android.mupen64plusae/lib/libSDL.so (Android_JNI_WriteAudioBuffer+66)
I/DEBUG   (   92):     #06  pc 0002cb63  /data/data/trev.android.mupen64plusae/lib/libSDL.so
I/DEBUG   (   92):     #07  pc 0000e98b  /data/data/trev.android.mupen64plusae/lib/libSDL.so (SDL_RunAudio+154)
I/DEBUG   (   92):     #08  pc 0002cc69  /data/data/trev.android.mupen64plusae/lib/libSDL.so (Android_RunAudioThread+8)
I/DEBUG   (   92):     #09  pc 0002d18d  /data/data/trev.android.mupen64plusae/lib/libSDL.so (Java_paulscode_android_mupen64plusae_GameActivityCommon_nativeRunAudioThread+8)
W/InputDispatcher(  270): channel '41c48e38 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
E/InputDispatcher(  270): channel '41c48e38 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
W/InputDispatcher(  270): Attempted to unregister already unregistered input channel '41c48e38 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity (server)'
I/ActivityManager(  270): Process trev.android.mupen64plusae (pid 4435) has died.
W/ActivityManager(  270): Force removing ActivityRecord{41cc9748 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity}: app died, no saved state
I/WindowState(  270): WIN DEATH: Window{41c48e38 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity paused=false}
I/WindowManager(  270): WINDOW DIED Window{41c48e38 trev.android.mupen64plusae/paulscode.android.mupen64plusae.GameActivity paused=false}



« Last Edit: December 09, 2012, 04:27:06 PM by crazyxelite »
Device:Samsung Galaxy Gio
Cpu:Qualcomm QCT MSM7227-1 Turbo 800 MHz
Gpu:Adreno 200
Ram:279 Mb
Resolution:320x480
Rom: Simpligio Gingerbread 2.3.4 rooted

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #550 on: December 09, 2012, 05:19:03 PM »
Does it do this on the latest build too?  Please post a logcat after installing the debug build in the first post of the Latest Build thread.  Be sure to clear the log before you run the test, so there aren't messages from the market version in there too.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline crazyxelite

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Re: Beta Testing Has Begun!
« Reply #551 on: December 09, 2012, 05:36:11 PM »
Yes bro i wiil try thanks for reply :)
Device:Samsung Galaxy Gio
Cpu:Qualcomm QCT MSM7227-1 Turbo 800 MHz
Gpu:Adreno 200
Ram:279 Mb
Resolution:320x480
Rom: Simpligio Gingerbread 2.3.4 rooted

Offline leo_fre

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Re: Beta Testing Has Begun!
« Reply #552 on: January 11, 2013, 10:03:02 AM »
Does the emulator work on the Razr I Intel? and when will throw a new update? I find it strange that you do not update the application from almost a year xD.
« Last Edit: January 11, 2013, 10:12:10 AM by leo_fre »

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #553 on: January 11, 2013, 10:32:51 AM »
There haven't been any updates for a long time for several reasons:

1) I have been in a transition period for the last few months, out of the Air Force and into civilian life.  I was focused on saving money the months before discharge (Mupen64Plus AE is free, so it was not my priority).  Since I've been separated I've been occupied with getting a job and buying a house.  In the mean time my PC is in storage, making development difficult.

2) My Google Play account was out of commission after bogus DMCA claims filed by Brad Geng resulted in Google suspending my account for several months.  I created a digitial signature for Trev to allow him to publish the app in my place while Google was sorting out the mess.  When my belongings went into storage after I separated from the Air Force, his digital signature was on my PC, and I forgot to keep a copy on my netbook.  This prevented me from posting updates on Trev's Google Play account.

3) There has been a major overhaul of the front-end, and synchronization of the core, which has further delayed the update.  The amount of changes between the upcoming update and the published version are massive, and have required extensive testing and debugging.

That said, I will be publishing an update either this weekend or early next week.  Note that it will be on my original Google Play account which has finally been restored by Google.  Trev will eventually disable his account.

Also, to answer your original question, x86 devices are now supported.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline leo_fre

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Re: Beta Testing Has Begun!
« Reply #554 on: January 11, 2013, 05:10:33 PM »
There haven't been any updates for a long time for several reasons:

1) I have been in a transition period for the last few months, out of the Air Force and into civilian life.  I was focused on saving money the months before discharge (Mupen64Plus AE is free, so it was not my priority).  Since I've been separated I've been occupied with getting a job and buying a house.  In the mean time my PC is in storage, making development difficult.

2) My Google Play account was out of commission after bogus DMCA claims filed by Brad Geng resulted in Google suspending my account for several months.  I created a digitial signature for Trev to allow him to publish the app in my place while Google was sorting out the mess.  When my belongings went into storage after I separated from the Air Force, his digital signature was on my PC, and I forgot to keep a copy on my netbook.  This prevented me from posting updates on Trev's Google Play account.

3) There has been a major overhaul of the front-end, and synchronization of the core, which has further delayed the update.  The amount of changes between the upcoming update and the published version are massive, and have required extensive testing and debugging.

That said, I will be publishing an update either this weekend or early next week.  Note that it will be on my original Google Play account which has finally been restored by Google.  Trev will eventually disable his account.

Also, to answer your original question, x86 devices are now supported.

Thanks for your answer :D. Good job, i hope M64Plus is better than N64oid someday.