Author Topic: Beta Testing Has Begun!  (Read 959239 times)

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #585 on: January 21, 2013, 03:30:43 AM »
Beautiful.. wasn't expecting it to be ready that quickly!  I'll start looking at porting this to GLES2 soon.  Couple other high-priority items on my plate first.
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Offline Gillou68310

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Re: Beta Testing Has Begun!
« Reply #586 on: January 21, 2013, 02:09:35 PM »
The DK hit detection problem is actualyy the first problem I want to tackle, because there is another port that has the problem fixed which could be used for comparison.

What port is that? I've done a lot of merge to find out what was causing the majora's mask freeze, maybe I can help you with that one. ;)

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #587 on: January 21, 2013, 02:54:29 PM »
I believe it is mupen64gc.  I haven't actually tested it yet myself -- someone here on the forum pointed out that the DK64 hit detection problem had been fixed in the Wii port.  I assume it is this one.

Just realized that is a port of Mupen64, and not Mupen64Plus, so it may be difficult to do any kind of direct comparison.  Might be necessary to look through the commit log to try and find where the bug was addressed, and go from there.
« Last Edit: January 21, 2013, 02:56:54 PM by Paul »
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #588 on: January 21, 2013, 03:12:46 PM »
A quick browse of the commit history brings up the following related to DK64:

r763
r846
r871
r872
r893

Hard to tell which, if any, of these relate to the hit detection bug, but if I were to guess, it would be 871, 872.  Unfortunately, those are related to the PPC dynarec, so definitely beyond my skill set to relate to the ARM or x86 dynarecs.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline jack111

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Re: Beta Testing Has Begun!
« Reply #589 on: January 21, 2013, 04:01:49 PM »
You could always email the guy for a better understanding about what he did to fix the problem, which is an obvious option however if the developer is nice enough to work with you it may give you more time to work on other things
« Last Edit: January 21, 2013, 05:19:32 PM by jack111 »

Offline jack111

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Re: Beta Testing Has Begun!
« Reply #590 on: January 23, 2013, 02:17:16 PM »
Judging by the lack of posts i guess that bit of advise was not such a great idea :P Anyway i don't own a wii so i cant try that particular emulator however according to the site dk64 is listed

 Unplayable
- Hangs
after intro

 

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #591 on: January 23, 2013, 02:27:31 PM »
Hm.. I'll have to look up who it was that brought up the Wii port.  Maybe there is a different one they were talking about.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline xperia64

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Re: Beta Testing Has Begun!
« Reply #592 on: January 23, 2013, 02:42:58 PM »
That was me, and like n64oid it does get stuck in the intro. I enabled story skip and everything seemed to work fine.

Offline jack111

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Re: Beta Testing Has Begun!
« Reply #593 on: January 23, 2013, 03:39:36 PM »
Why would they put code into the emulator to make it playable but not fix the intro bug then tell users that they cant play the game?, very weird
« Last Edit: January 23, 2013, 08:36:31 PM by jack111 »

Offline Skidrash

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Re: Beta Testing Has Begun!
« Reply #594 on: February 01, 2013, 04:47:15 PM »
I just wanted to say I tried the latest Beta and the Nyko Playpad is working perfectly! With the exception of the Z button, all the buttons came up mapped correctly by default. A quick trip to the controller map screen took care of Z and it's now working swimmingly.  ....It's to bad Nyko won't support their own controller as well as you guys!

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #595 on: February 01, 2013, 05:45:02 PM »
Thanks very much, I'm really glad we got it sorted out!
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Offline anthony001

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Re: Beta Testing Has Begun!
« Reply #596 on: February 02, 2013, 06:17:12 AM »
hope the new version will be out soon.

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #597 on: February 02, 2013, 08:45:42 AM »
@anthony001- Is there a particular feature you're waiting for in the next release?

Edit: Please see the first post of this thread for the latest.  It is also on Google Play....
« Last Edit: February 02, 2013, 08:48:40 AM by littleguy »
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Offline Meneer Jansen

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Re: Beta Testing Has Begun!
« Reply #598 on: February 05, 2013, 04:03:38 PM »
Is there a list of working games? The games I got to work are:
  • Shadowman
  • Disney's Tarzan (no sound)
Unfortunately the two Star Wars games that are unique to this console are not playable:
  • Rogue Squadron
  • Shadows of the Empire

[edit, 6-2-2013] Got Quake II working!!!
« Last Edit: February 06, 2013, 07:15:53 AM by Meneer Jansen »

Offline RogerSmith

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Re: Beta Testing Has Begun!
« Reply #599 on: February 05, 2013, 05:24:22 PM »

Unfortunately the two Star Wars games that are unique to this console are not playable:
  • Rogue Squadron
  • Shadows of the Empire

I know that all the Rogue Squadrons used quite a bit of console trickery. Level 5 was famous for pulling all kinds of techno stunts for the RS games and all the emulators, even Dolphin, have problems running them properly.