Author Topic: Beta Testing Has Begun!  (Read 1003874 times)

Offline westdun

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Re: Beta Testing Has Begun!
« Reply #615 on: February 26, 2013, 03:00:58 PM »
Paul,

Tried out 2.1.1 today and playing Majora's Mask an issue with the save states has occurred.

Attempting to load from a save slot (I have tried several slots) during play is not working instead it just carries on and the "autosaving" text appears. If i want to open a different save state i have to exit the program, restart the game and then load.

I have tried un+reinstalling but with the same issues. I have gone back to 2.0.3 to see if anything was wrong elsewhere but that is working fine.

Galaxy S2 running jellybean

thanks for all the effort.

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #616 on: March 14, 2013, 12:11:50 AM »
2.1.2 update is published.  See the first post of this thread for the links and change log.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #617 on: March 14, 2013, 07:47:08 AM »
Sweet!  BTW you can sweep the "1.9.2 Functions not hooked up yet" section off the OP.  ;D
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #618 on: March 14, 2013, 07:59:57 AM »
Got it.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #619 on: March 15, 2013, 09:30:58 PM »
I published version 2.1.3.  Main reason for this update was to fix an input-related crash affecting some Android 4.1 devices.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #620 on: March 21, 2013, 10:17:10 PM »
Published 2.2.0.  If anyone has issues with the new touchscreen system, let me know.  There are a few changes to the pad.ini syntax, so I'll update the documentation tomorrow. (I tried to make sure it stayed backwards compatible, so existing custom layouts should hopefully still work -- if not let me know)
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline r_prieto5

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Re: Beta Testing Has Begun!
« Reply #621 on: March 24, 2013, 09:32:58 AM »
Hi paul.
I'm new to this forum. I just joined to post some opinions and thank you for this great emulator.
You mention there is a GS button. What exactly do you mean by that? I've been struggling with ocarina of time's laggy pause menu atd i heard there is a GS code that fixes it. I would like to try it.
I also read about using the controller's vibrator instead of the phone's. How?
I think maybe a small description to aded features would be helpful.
I've also noticed that dualshock's range isn't perfect. It jumps degrees when going from the front to the sides making walking on small gaps impossible. And the stick doesn't really work gradually. Walking slow is not easy to achieve, it's generally either full speed or nathing.
Hope these help and i'm looking forward to upgrades.

Oh, and i'm using galaxy s3 with omega 4.1.2.
« Last Edit: March 24, 2013, 09:34:55 AM by r_prieto5 »

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #622 on: March 24, 2013, 11:28:32 AM »
Are you using an official Sony controller? Are you using the dualshock controller wired or wireless?  If wireless, you need to use the Sixaxis app and enable "Gamepad mode".  My PS3 controller works flawlessly this way.  Do not use USB/BT Joystick Center or any other "gamepad enabling" type of app.

Rumble will be transferred to the controller automatically if all three conditions are met:
 - You are running Jelly Bean
 - Your controller has a vibrator
 - Android supports your controller's vibrator

Unfortunately, Andoid does not have the proper support for the PS3 controllers (wired or wireless).  Rumble generally does work for xbox 360 and PC controllers.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #623 on: March 24, 2013, 11:37:23 AM »
Gilles hard-coded the pause-menu lag fix.  However, it only works with certain versions of the game, from what I understand.  I have the US version 1.0, and that version doesn't have the lag any more.

The GameShark button can be mapped to a controller button like other buttons.  Some of the cheats utilize this button (but most don't).
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline maciek9971

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Re: Beta Testing Has Begun!
« Reply #624 on: March 26, 2013, 08:19:45 PM »
Hi Paul! After the few months of not tracking your progress of your Mupen64Plus, I tested latest build on my tab.

And I'm impressed how many things improved and how speed of running games increased. But on my tablet I have only one problem. Buttons like (R) and (L) are just placed too high to press them comfortable (especially in games like Super Mario 64 or Zelda where we have to use them often) and this is a little annoying. :p

Best solution of this kind of problems I found in ePSXe for Android (sorry for commercial). In ePSXe there is a special option to set your touch buttons icons to anywhere where you want. I really be thankfull if you add to Mupen64Plus that kind of option.

Thanks for reading!

P.S: Sorry for my bad english. :)

Offline xperia64

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Re: Beta Testing Has Begun!
« Reply #625 on: March 26, 2013, 09:08:33 PM »
You can move the buttons down by going into the /sdcard/Android/data/paulscode.android.mupen64plus/skins folder and change the x and y values for each button in each pad.ini file

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #626 on: March 26, 2013, 09:54:37 PM »
A quick solution that might help (if you haven't already tried it) is to go to Settings->Input->Touchscreen and set "Button vertical spacing" to "Half-height".  You can also try changing the "Button scale".  On my Nexus 7 I actually prefer "Half-height" and 150% with the Analog layout.

If you want total control of the layout, just follow xperia64's advice.  I strongly recommend you copy the skins directory to another location on your device, and customize these copies.  The stock skins are occasionally updated when the app is updated, and your changes would be overwritten if you work with the originals.  You can select your custom skin by selecting "Custom layout" in Settings->Input->Touchscreen->Layout, then selecting the appropriate directory in the menu below.

I've been meaning to write a skin customizer (like ePSXe) for months now but I keep getting sidetracked with other things.  Paul recently updated the data structure for the skins, so it actually wouldn't be too hard now to throw together a set of sliders to tweak positions.  It wouldn't be fancy like ePSXe but it would be a lot easier than working with the config files.  Someone give me a deadline and I'll squeeze in some time to do it.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline r_prieto5

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Re: Beta Testing Has Begun!
« Reply #627 on: March 27, 2013, 02:41:23 PM »
@littleguy
nope, the controller is a generic one, however I was able to establish a connection with sixaxis controller unlike what the devs say, which makes me think i don't have the typical "cheap" clone. however, come to think about it, i have had problems with other apps, maybe i just hadn't needed the precision so much to notice.
anyways. i'll check what version of rom i have. and it's a bummer the dualshock's vibrator is not supported, at least by SG3s haptic feedback makes up for it :D

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #628 on: March 27, 2013, 02:46:22 PM »
Yeah, all bets are off if you're using a generic ps3 controller.  It should work nicely though if you connect it to your phone with a usb OTG cable.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline maciek9971

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Re: Beta Testing Has Begun!
« Reply #629 on: March 27, 2013, 04:25:50 PM »
Thank you guys, littleguy solution work very well and I can finally play comfortable in Super Mario 64. :)

I must admit that I just missed that option and couldn't tell why. :p