Author Topic: Beta Testing Has Begun!  (Read 959173 times)

Offline crualfoxhound

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Re: Beta Testing Has Begun!
« Reply #645 on: March 30, 2013, 07:58:18 AM »
@Xperia64

What do u mean by collision detection.
Device.

Samsung galaxy note 2 N7100

Offline crualfoxhound

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Re: Beta Testing Has Begun!
« Reply #646 on: March 30, 2013, 08:30:58 AM »
@paul.

With killer instincts gold
I got huge problem with both plugins.
First plugin there is huge flickering from starting logos plus backround gfx is black.
Second plugin the flickering is fixed still black backrounds. And ingame players are surrounded with black squares.
Any fix for this.
Device.

Samsung galaxy note 2 N7100

Offline scorpio16v

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Re: Beta Testing Has Begun!
« Reply #647 on: March 30, 2013, 09:22:49 AM »
What do u mean by collision detection.

As I remember, N64oid has the same problem on DK64. Donkeykong goes through walls,so the game is unplayable. That's a problem with the dynarec, cause in interpreter mode, detection works.

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #648 on: March 30, 2013, 09:30:17 AM »
With killer instincts gold
I got huge problem with both plugins.
First plugin there is huge flickering from starting logos plus backround gfx is black.
Second plugin the flickering is fixed still black backrounds. And ingame players are surrounded with black squares.
Any fix for this.

Not at the moment, sorry.  It seems to do better with glide64mk2 (still a tad bit of flickering of the characters themselves in-game, though).
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #649 on: April 29, 2013, 11:08:59 PM »
Published 2.2.1.  Relatively minor update (doesn't include the big SDL2 upgrade or Glide64 yet)
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline ofm05

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Re: Beta Testing Has Begun!
« Reply #650 on: April 30, 2013, 12:31:26 AM »
Hey Paul it's been a while since I've been here. I got the GS4 US version and the FPS are very bad somewhere around 13-16. I was wondering if this is a snap dragon issue?

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #651 on: April 30, 2013, 09:04:09 AM »
I don't think it is snapdragon specifically (there are a wide range of snapdragons, and not all of them have this problem).  From what I've seen, it seems to be specifically the combination of Krait CPU and two versions of Adreno GPU.  The phones I know of that have this problem:

Galaxy S3, US variant (Krait, Adreno 225)
Galaxy S4, US variant (Krait, Adreno 320)
HTC One (Krait, Adreno 320)
Sony Xperia Z (Krait, Adreno 320)

That's not to say other combinations of Adreno/ Snapdragon aren't also affected, but those are the names that keep coming up in rating comments, github issues, and support emails over and over again.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #652 on: April 30, 2013, 09:10:19 AM »
Maybe we need a kickstarter campaign to buy Paul a GS4 and get the problem solved  ;D

Seriously, we desperately need a developer on board who owns one of these problem models.  They don't need to know a lot about emulators or anything... just someone who can build the source, run it on their device, and pull in changes from github so that we can speed up the debug cycle.  The problem is probably something simple to fix, but we need to use a shotgun approach on this.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #653 on: April 30, 2013, 09:57:00 AM »
LOL, I'm planning to get a GS3 soon.  Budget has been a little tight with tax season, but we're starting to get back on track now.

@ofm05, would you mind running the latest GS3 Test?  Presumably the GS4 is running Jellybean, so should be easy to get us the logcat by clicking the crash report test (hopefully the useful section of the log makes it through).  Instructions in this thread.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline ofm05

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Re: Beta Testing Has Begun!
« Reply #654 on: April 30, 2013, 10:52:32 AM »
Paul I sent you the test report, I hope it helps.

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #655 on: April 30, 2013, 11:15:11 AM »
Thanks, it made it through, but didn't get the useful piece.  Those logs tend to fill up very quickly, so it is hard to capture the useful bit (maybe there is a setting in Acra to increase the log size?)

Anyway, could you try that test again.  Do the following steps as quickly as possible (the output we are trying to get prints out right after you start a game):

1) Start Mario 64
2) Select "Exit" from in-game menu
3) Press Back -> Settings -> Advanced -> Test

Hopefully if you do it quickly enough, the useful section will still be visible.  Sorry for the hassle!
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline ofm05

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Re: Beta Testing Has Begun!
« Reply #656 on: April 30, 2013, 01:13:44 PM »
Okay I sent you two more. Hope that helps this time lol

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #657 on: April 30, 2013, 01:29:49 PM »
Actually, doesn't look like we can get the useful log info that way.  Even when the log isn't maxed out at 300 lines, Acra only grabs past this like:
Code: [Select]
D/ACRA (17010): ACRA is enabled for paulscode.android.mupen64plusae, intializing...
I'm not sure where that happens in the process, but it seems to be after the game has shut down, because I see nothing logged related to the emulator itself.  We'll have to think of another way to get the desired information into the crash report (maybe with a custom field or something)
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline ofm05

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Re: Beta Testing Has Begun!
« Reply #658 on: April 30, 2013, 02:27:37 PM »
When I start the game you want me to exit at the main menu or during gameplay?

Or just start and leave ?

Maybe I been doing it wrong.

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #659 on: April 30, 2013, 02:32:32 PM »
The game should start.  Make sure it is finished initializing (don't exit until you see some game graphics show up on the screen, not just the touchscreen controls).  Then exit the game, Back to the main menu, then Settings -> Advanced -> Test
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted