Author Topic: Beta Testing Has Begun!  (Read 960619 times)

Offline ofm05

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Re: Beta Testing Has Begun!
« Reply #660 on: April 30, 2013, 03:12:59 PM »
Okay sent you 2 more.
I was doing it wrong.

Offline Paul

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Re: Beta Testing Has Begun!
« Reply #661 on: April 30, 2013, 03:23:56 PM »
No problem.  It still isn't grabbing the log output from the game, so can't tell the difference  ;D  We'll have to come up with a different solution for getting output from this type of test.
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Offline Paul

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Re: Beta Testing Has Begun!
« Reply #662 on: April 30, 2013, 03:35:21 PM »
You know.. I wonder if this is happening because of the call to System.exit( 0 ) in GameMenuHandler (the ASDP workaround).  We might be able to get rid of that now that we've upgraded to SDL2.  Worth a shot anyway.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #663 on: April 30, 2013, 04:06:59 PM »
I think you hit the nail on the head.

Funny because I just started working on removing the ASDP hack.  Been streamlining some stuff in ae-bridge and this popped up on my radar again.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline crualfoxhound

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Re: Beta Testing Has Begun!
« Reply #664 on: May 01, 2013, 03:28:32 PM »
Just a update

With n64oid pre 2.8 beta.
Showing donkey kong 64.
I used a savestate at the end of the first intro.
Recording the whole intro would be a pain.
But this is proof that it works.
http://youtu.be/pFzOMTbmBho
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Offline xperia64

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Re: Beta Testing Has Begun!
« Reply #665 on: May 01, 2013, 04:45:37 PM »
Just a update

With n64oid pre 2.8 beta.
Showing donkey kong 64.
I used a savestate at the end of the first intro.
Recording the whole intro would be a pain.
But this is proof that it works.
http://youtu.be/pFzOMTbmBho
But does collision detection work? You seem to avoid touching anything in your video.

Offline crualfoxhound

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Re: Beta Testing Has Begun!
« Reply #666 on: May 01, 2013, 04:51:23 PM »
Just a update

With n64oid pre 2.8 beta.
Showing donkey kong 64.
I used a savestate at the end of the first intro.
Recording the whole intro would be a pain.
But this is proof that it works.
http://youtu.be/pFzOMTbmBho
But does collision detection work? You seem to avoid touching anything in your video.

No collision detection is still  broken at the moment.
Device.

Samsung galaxy note 2 N7100

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #667 on: May 02, 2013, 09:45:19 PM »
You know.. I wonder if this is happening because of the call to System.exit( 0 ) in GameMenuHandler (the ASDP workaround).  We might be able to get rid of that now that we've upgraded to SDL2.  Worth a shot anyway.

Just posted a branch that removes the ASDP workaround.  The ASDP bug isn't totally fixed yet, but at least with that commit you can run the emulator, exit, then submit a test report - which will actually contain in-game data.  (See the commit message for more details.)
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
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Offline BlazerEX

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Re: Beta Testing Has Begun!
« Reply #668 on: May 05, 2013, 05:10:23 AM »
This is weird but on v2.2.1 the touchscreen haptic feedback causes an error which doesn't allow it to run any game at all but it worked fine on v2.2.0.

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #669 on: May 05, 2013, 08:29:44 PM »
BlazerEX - Does this version solve the haptic feedback issue?
2012 Nexus 7, rooted stock Lollipop
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Xperia PLAY, stock Gingerbread
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Offline BlazerEX

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Re: Beta Testing Has Begun!
« Reply #670 on: May 06, 2013, 12:05:59 AM »
BlazerEX - Does newbielink:http://www.paulscode.com/source/Mupen64Plus-AE/02MAY2013/mupen64plus-input.apk [nonactive] solve the haptic feedback issue?
Yes it does, thanks but I was wondering what the problem was because looking at the version you gave me it was debug while the one provided on the first page was OUYA.

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #671 on: May 06, 2013, 07:52:24 AM »
The extra version information in parentheses doesn't typically matter to users.  It's mostly just to help us filter through crash reports, so that we know if the app was from the google market, the OUYA market, or was a custom build that we created to test bugfixes (debug).

The build you just installed is newer than the published version, and contains a bugfix for this issue.  Though that issue doesn't sound like yours, the solution to both bugs appears to be the same.  Thanks for your help!
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline crualfoxhound

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Re: Beta Testing Has Begun!
« Reply #672 on: May 19, 2013, 01:34:56 AM »
@paul

When is development on game compatibility going to be optimized.
Eg on n64oid if a game wont working. Yongzh whould do a fix.
Or gfx tweak to make games experience better.
Im not knocking mupen64 I love this app. But progress is very very slow mate.
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Offline Paul

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Re: Beta Testing Has Begun!
« Reply #673 on: May 19, 2013, 08:08:06 AM »
@crualfoxhound

Your question, like many others I've seen on the Play Store and in support emails, assumes two things:

1) All developers have the same experience and skill sets as each other
2) Developers of an open-source app and a those of a commercial app can spend the same amount of development time on the app.

For #1, think of it in terms of some other skill, like basketball.  Is some random teen playing streetball with his friends going to be able to play the same level of game as someone on a professional team?  Of course not.  In this case, Yongzh clearly has years of experience with emulators, knows at least some ARM assembly language, and has excellent skills with GLES2.  I am nowhere near that level of experience with any of these three categories.  For this project to move as quickly as N64oid, we need developers to join the team who have these skills.

#2 is also kind of silly.  Yongzh's emulators are (or at least were) his primary source if income.  So he could afford to spend 40+ hours a week working on them just like a regular full-time job.  We do this as a hobby, and have real full-time jobs and obligations in real live that take precedence over writing an app.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline littleguy

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Re: Beta Testing Has Begun!
« Reply #674 on: May 19, 2013, 01:35:44 PM »
N64oid is (was) a commercial enterprise.

Mupen64PlusAE (and the desktop version and software libraries on which it's based) is a volunteer-based open-source enterprise, where the developers are motivated simply by the love of programming, gaming, and paying it forward to appreciative fans.  We're always looking for more developers to round out the team here.  And whatever Paul claims to lack in certain skills, he makes up for ten-fold in development leadership, user support, and dedication.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version