I tried using this but I'm running into a bit of a speed bump. The test apk installs separately just like all of your other tests do, that's normal other than the fact that the app is named Mupen64 Plus AE like the official build instead of just Mupen64Plus like other tests. I open it fine, change the plugin to Glide, everything is fine. When I press Controller option to do my key mappings, android asks me which application to complete the action with, both are named Mupen64 Plus AE. The top one has a caption under it that says paulscode.android.mupen64plus, the bottom one has a caption that reads paulscode.android.mupen64plusae. I tried both just to be sure and keys mapped fine on both. (Although I'm certain that the bottom app is the Glide test as paulscode.android.mupen64plusae was the folder it told me it was downloading the resources to when I first started the app.) After that I selected Mario 64 in the game menu and clicked Play. Android again asked me to pick an app, I chose the bottom one and I was brought to the menu to chose Resume or Restart. Either one immediately force closes the emulator. I then tried the top app and picked restart. The emulator then chose to run Ocarina of Time, (the game I have selected in the official build) and is playing it using what I am absolutely sure is gels2n64. (The video plugin I have selected on the official build.) Choosing the top app makes it use the official build. (I'm sure of this because changing the game in the official build to Banjo-Kazooie makes the test apk play Banjo-Kazooie. Unless I chose the bottom app in which case it doesn't run at all.) I also tried uninstalling and reinstalling, without messing with any settings other than switching to the Glide plugin, same result. I'd love to test, but I can't until I can sort this out. Any insight would be appreciated.