Author Topic: All Testers -- SDL 2.0 Upgrade!  (Read 11071 times)

Offline Paul

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Re: All Testers -- SDL 2.0 Upgrade!
« Reply #15 on: April 17, 2013, 09:03:59 AM »
Here is the updated version (as of commit da92b9aaea):

SDL 2 Test C
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline WinSuk

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Re: All Testers -- SDL 2.0 Upgrade!
« Reply #16 on: April 17, 2013, 05:46:56 PM »
Works again :)

Code: [Select]
04-17 15:44:02.069  7844  7897 E GameSurface: Couldn't create EGL window surface
04-17 15:44:02.069  7844  7897 W CoreInterfaceNative: Retrying GL context creation without EGL_BUFFER_SIZE=0
04-17 15:44:02.069  7844  7897 V GameSurface: Starting up OpenGL ES 2.0
04-17 15:44:02.085  7844  7897 E GameSurface: Couldn't create EGL window surface
04-17 15:44:02.085  7844  7897 W CoreInterfaceNative: Retrying GL context creation using legacy settings
04-17 15:44:02.085  7844  7897 V GameSurface: Starting up OpenGL ES 2.0
04-17 15:44:02.108  7844  7897 I SDL     : [STUB] GL_SetSwapInterval
04-17 15:44:02.116  7844  7897 I SDL     : [STUB] GL_GetSwapInterval

Offline littleguy

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Re: All Testers -- SDL 2.0 Upgrade!
« Reply #17 on: April 23, 2013, 10:30:31 AM »
Paul - I suggest we publish version 2.2.1 (current master, with SDL 1.3), since there are a few bugfixes and controller fixes.

Then we may as well go ahead and merge this to master.  I feel a little stalled right now because there are three major branches (master, sdl2, and glide) and any more branches would really complicate things.  Worst case scenario, we can always compile with SDL 1.3 even after the merge by changing just a few lines of code (makefile and lib loading in java).  (The only drawback is that including both versions increases the APK size.)  No rush to publish the merged version, but when we do I suggest we bump the version to 2.3.0.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline Paul

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Re: All Testers -- SDL 2.0 Upgrade!
« Reply #18 on: April 23, 2013, 11:15:50 AM »
Sounds good.  I'll have time to publish 2.2.1 tomorrow.  Then we can merge sdl2 into master to help simplify the maze of branches.  ;D
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline littleguy

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Re: All Testers -- SDL 2.0 Upgrade!
« Reply #19 on: April 23, 2013, 11:52:37 AM »
I renamed the 'glide-sdl2' branch 'glide' and dropped the original 'glide' branch.  If anyone wants to use glide and SDL 1.3 they can just branch from an earlier commit... no need to keep a branch hanging around just for that.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline Paul

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Re: All Testers -- SDL 2.0 Upgrade!
« Reply #20 on: May 02, 2013, 04:05:32 PM »
Here is the latest SDL2 test build (from head revision on master branch):

SDL 2 Test D
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline layzer253

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Re: All Testers -- SDL 2.0 Upgrade!
« Reply #21 on: May 20, 2013, 11:58:01 PM »
The google play version barely gave me over 10fps on my T-mo SGS4, running cm10.1 Version D you have posted has greatly improved my minimum framerate, but it still experiences frame drops. Keep up the good work!