Author Topic: Beta Testing Has Begun!  (Read 1073587 times)

Offline Paul

  • Administrator
  • double
  • *****
  • Posts: 3499
  • Developer
    • View Profile
    • PaulsCode.Com
Beta Testing Has Begun!
« on: December 18, 2011, 12:28:33 PM »
- This slot is reserved for the latest build, source code, screen-shots, and miscellaneous links -

Mupen64Plus, Android Edition (AE)

 
 

Beta Testing Underway:

Market Release:  (click on the bold green links for the APKs.. these are all free to download)

Mupen64Plus, AE (N64 Emulator)  BETA (commit 0bc76e58c1) (Play Store Listing) Version 2.4.4 (19 Jan 2014)

Play Store donation version source, Play Store free version source  (posted to remain GPL-compliant)

Github Source Repository  (PM me for write access)

Compatibility Wiki  (editing instructions)

Notes:

Testers can help by:
1) Reporting bugs here (accessible from the Help menu on the main screen)
2) Enabling crash reporting in the Advanced menu

For controller issues, testers should
1) Use the diagnostics screen in the Advanced menu
2) Report their observations in a bug report

We need translators!

Please register a translator account and submit translations at the Transifex project.
Current translation progress (click your browser's "refresh" button to update):





Archived Versions:


Mupen64Plus, AE (N64 Emulator)  BETA (commit 308e924d87Version 2.4.3 (23 Dec 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit ac7a788d17Version 2.4.2 (3 Dec 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit d6884763caVersion 2.4.1 (19 Nov 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit c295fbe850Version 2.4.0 (3 Nov 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit 657105135fVersion 2.3.5 (6 Oct 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit 200aec3125Version 2.3.4 (23 Aug 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit 765ef2f882Version 2.3.3 (11 Aug 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit cf8a602495Version 2.3.2 (14 Jul 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit bdb3159e81Version 2.3.1 (11 Jun 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit 83f6a2dcb1Version 2.3.0 (24 May 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit 10f995add0Version 2.2.1 (29 Apr 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit 077b0d8130Version 2.2.0 (21 Mar 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit 81538d1306Version 2.1.3 (15 Mar 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit 2ac59a5ba3Version 2.1.2 (13 Mar 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit 8d5be0dd47Version 2.1.1 (25 Feb 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit d250962eb0Version 2.1.0 (14 Feb 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit f9ecb59c79Version 2.0.3 (26 Jan 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit 69ce7d9583Version 2.0.2 (20 Jan 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit d01957273bVersion 2.0.1 (18 Jan 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit f882452b6fVersion 2.0.0 (15 Jan 2013)
Mupen64Plus, AE (N64 Emulator)  BETA (commit fdbd52e8ecVersion 1.9.2 (7 May 2012)
Mupen64Plus, AE (N64 Emulator)  BETA (commit c24bee74fbVersion 1.9 (6 May 2012)
Mupen64Plus, AE (N64 Emulator)  BETA (source codeVersion 1.8 (2 Mar 2012)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.8 (2 Mar 2012)
Mupen64Plus, AE (N64 Emulator)  BETA (source codeVersion 1.8 (1 Mar 2012)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.8 (1 Mar 2012)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.7.2 (17 Feb 2012)
Mupen64Plus, AE (N64 Emulator)  BETA (source codeVersion 1.7 (15 Feb 2012)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.7 (15 Feb 2012)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.6.2 (12 Feb 2012)
Mupen64Plus, AE (N64 Emulator)  BETA (source codeVersion 1.6 (12 Feb 2012)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.6 (12 Feb 2012)
Mupen64Plus, AE (N64 Emulator)  BETA (source codeVersion 1.5 (8 Feb 2012)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.5 (8 Feb 2011)
Mupen64Plus, AE (N64 Emulator)  BETA (source codeVersion 1.4 (17 Jan 2012)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.4 (17 Jan 2011)
Mupen64Plus, AE (N64 Emulator)  BETA (source codeVersion 1.3 (2 Jan 2012)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.3 (2 Jan 2011)
Mupen64Plus, AE (N64 Emulator)  BETA (source codeVersion 1.2 (24 Dec 2011)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.2 (24 Dec 2011)
Mupen64Plus, AE (N64 Emulator)  BETA (source codeVersion 1.1 (20 Dec 2011)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.1 (20 Dec 2011)
Mupen64Plus, AE (N64 Emulator)  BETA (source codeVersion 1.0 (17 Dec 2011)
Mupen64Plus, AE (Xperia Play)  BETA (source codeVersion 1.0 (17 Dec 2011)


Beta testing changelog:

v2.4.4
- Fixed analog mappings for PS4 controller
v2.4.3
- Fixed bug where IPEGA d-pad was being ignored
- Allow app to be seen in Google Play for touchscreen-less devices (e.g. M.O.J.O)
v2.4.2
- Doom 64 is now playable, thanks to ptitSeb of OpenPandora fame
- Fixed audio latency on most devices (see Audio menu)
- Fixed cheat menu regression
- Fixed controller buttons not staying pressed (you MUST reset button mappings)
- Fixed help popup bug
- Devs and expert users can modify more settings in the config files (not generally useful for most users)
v2.4.1
- Added customizable flicker-reduction profile (for fixing shadow glitches)
v2.4.0
- Fixed crashes in Perfect Dark, completely playable now
v2.3.5
- Added 'crop' setting for video scaling (useful for widescreen games)
- Added Greek translation
- Devs and expert users can modify the config files directly (not generally useful for most users)
- Updated SDL to version 2.0.0-release
v2.3.3
- Fixed input/player mapping with the OUYA controller (broken by last OUYA firmware update)
- Removed OUYA controller deadzone hack (improves analog precision on retail controllers)
- Game ROMS can be launched directly from file manager apps
v2.3.2
- Fixed file extraction failure on Android 2.2 and below
- Added sensitivity preference for controller analog sticks
- Fixed analog scaling for Mayflash N64/USB adapter
- Removed obsolete items in the Advanced menu
- Updated core and plugins to version 2.0
v2.3.1
- Added support for MOGA Pocket/Pro via MOGA Pivot app (no menu navigation in mode A)
- Fixed junk graphics in the margins for gles2rice video plugin
- Added video resolution/scaling preferences
- Added support for Mad Catz C.T.R.L.R. controller
- Added flicker reduction profile for Iconia B1 A71
- Fixed crash when rumble pak selected on OUYA
- Fixed crash when opening some zipped ROMs
- Tweaked controller deadzone calculation for smoother behavior
- Added Swedish (Svenska) translation
- Updated ACRA crash reporting system to 4.5.0-stable
v2.3.0
- Added gles2glide64 video plugin (fixes broken graphics in many games)
- Fixed extreme lag on Galaxy S3/S4 (US), HTC One, Xperia Z, and others
- Added controller deadzone preference (see button mapping screen)
- Fixed unmappable d-pad on newer batches of Nyko Playpad controller
- Fixed Pokemon Snap photo selection bug (must enable cheat)
- Fixed Pilot Wings 64 shadow bug (must enable cheat)
- Fixed crash related to rumble (stale JNI references)
- Fixed crash related to audio (uninitialized audio tracks)
- Fixed possible crash on OUYA
- Upgraded to SDL 2.0 multimedia library
v2.2.1
- Fixed Pokemon Snap camera control bug (must enable cheat)
- Fixed crash when input plugin disabled
- Warn user if installation appears to be corrupt
- Doubled maximum possible touchscreen scale
- Added support for raphnet GC/N64 controller adapter
- Updated ODK to version 1.0.2
v2.2.0
- Added Hungarian (Magyar) translation
- Major update to touchscreen skins framework
- Added alternate button style (colored, filled)
- Buttons auto-scale according to device size (overridable)
- Buttons auto-layout according to phone/tablet (overridable)
- Buttons are highlighted when auto-held
- Reduced the installed size of the app
- Fixed loss of rumble when using hard-keys on some Jelly Bean devices
- Fixed analog controls for official wireless Xbox 360 controller (D-pad is unfixable)
- Updated some OUYA-related internals
v2.1.3
- Fixed input-related crash affecting some Android 4.1 devices
- Customized default button map when running on OUYA
- Removed controller diagnostics from Advanced settings (moved to input mapping section)
v2.1.2
- Added rumble support using phone vibrator (see in-game menu, Player 1 only)
- Added rumble support for external controllers (all players, Jelly Bean only)
- Added interface for Gameshark button
- Added interface for Frame Advance function
- Added input profile for N64 USB adapters
- Added R4300 emulation preference (plugin settings)
- Added Catalan translation
- Fixed crash when audio enabled on some devices
- Fixed crash when FPS enabled on some devices
- Compensated for analog bias in OUYA controllers
v2.1.1
- Fixed crash with haptic feedback on d-pad diagonal
- Fixed missing touch controls on ASUS Transformer
- Fixed crash on some Android 4.0.4 devices
- Fixed bug where stale auto-save is loaded when device sleeps & wakes
- Added option to change action bar transparency
- Utilized new core features to fix some internal state-related bugs
v2.1.0
- Added screen position option for portrait mode
- Added vibration feedback for touchscreen/pad buttons
- Added auto-hold feature for touchscreen buttons
- Added UI to save/load custom input profiles
- Improved joystick compatibility (Nyko PlayPad, OUYA)
- Fixed various bugs in input mapping screen
- Added stock input profiles for Xperia PLAY and OUYA
- Added OUYA mode (gamepad-only menu navigation)
- Removed disconnected controllers from multi-player dialog
- Fixed bugs in summary text for list preferences
- Added in-app change log
- Added icons to file/folder dialogs for Honeycomb+
- Updated translations
- Fixed various crashes
v2.0.3
- Improved joystick compatibility
- Added button mapping profiles
- Fixed touchscreen analog redraw bug
- Fixed various crashes
v2.0.2
- Fixed crash caused by failed data extraction
v2.0.1
- Fixed unnavigability in file chooser on first run
- Fixed disappearing list in file chooser on orientation change
- Updated license to GPLv3
v2.0.0
- Rebuilt user interface and menu system
- Added native joystick support, with analog control
- Better synchronized core with upstream
- Added support for x86 CPUs
- Fixed Majora's Mask freeze
- Added flicker reduction settings
- Added framelimiter settings
- Added orientation selections
- Added resampling algorithm selections
- Added swap audio channels setting
- Improved optimizations
- Increased game and device compatibility
- Integrated OUYA support

v1.9.2
- Fixed touchpad setting forgotten after each game
- Fixed checking for libs in wrong folder
- Sped up analog redraw a tad (too laggy on low-density screens)
- Fixed Special Button mapping screen
v1.9
- Merged Xperia Play branch into main branch
- Upgraded core to v1.99.5
- Fixed plug-in importing
- Fixed core functions button-mapping
- Improved in-game menu behavior on HC and ICS
- Added cheats option
- Added several language translations
- established github
v1.8.2
- Fixed hardware buttons not functioning when freshly installed
v1.8
- Added multi-controller support
- Fixed multiple crash report causes
- Improved GUI functionality
v1.7.2 (Xperia Play)
- Fixed speed regression on R800i
- Fixed crash with settings apps, caused by app icon resolution
v1.7
- Fixed speed regression caused by previous update
v1.6.2 (Xperia Play)
- Fixed hi-res launcher icon (thanks, Epic_bubble!)
v1.6
- Fixed several causes for Crash Reports (null pointers, illegal states, etc)
- Consolidated source code (reduced complexity/ redundancy)
- Added minor optimization to build settings
- Added Help option to main menu (links to paulscode.com forum)
- Updated graphics by Artwork Competition winner shuy3n!
v1.5
- Galaxy S: Zelda crash fixed
- Mario Kart: backwards drivers fixed (gles2rice)
- gles2n64, gles2rice: separated settings (see below for specific bug-fixes/ optimizations)
v1.4
- Improved GUI usability
- Added Reset Default Settings
- Added work-around for black-squares (Bionic, Razer). Settings->Video->Configure->Alpha Test (NOT a complete fix)
- Fixed crash to home on some devices (Apollo). Zelda gles2n64 crash NOT fixed (S2, Yinlips). Recommend gles2rice until fixed
- Fixed corrupt data causes (no controllers, crash) requiring "Restore App Data"
- Fixed crash on Resume causes
v1.3
- Fixed Zelda OOT crash at Hyrule castle and Kakariko village
- Eliminated internet requirement on first run to download app data
- Added option in settings to restore app data if it becomes corrupt
- Added support for true analog input from USB Joystick Center IME
- Started "Open ROM" in folder roms/n64 if exists, otherwise in SD card root folder
- (Xperia Play version) Fixed splash screen image swapped with status bar image
v1.2
- Improved compressed-ROM reading (Game Hunter ROMs no longer require unzipping)
- Fixed problem where input from IMEs was not detected by Key Listener dialog
- Implemented work-around for missing buttons bug (enable Skins->Virtual Gamepad->Redraw All).  This bug will be fixed in a future update after implementing the virtual gamepad in GLES instead of through the Android API (which is painfully slow and buggy).
- (Xperia Play version) Fixed Xperia Play "optimized" metadata
- (Xperia Play version) Fixed missing plug-ins in "change" menus
v1.1
- Fixed a potential crash on devices with SD Card not mounted at /mnt/sdcard
- Fixed a potential menu crash due to a NullPointerException
- Fixed a potential crash when input plugin is disabled
- Improved hardware profiling logic used in gles2n64 initialization code
- Made auto-save optional
- (Xperia Play version) Possibly fixed problem where the C buttons were mapped to the wrong side of the touchpad (please report if you still experience this problem)


GLES2N64 Bug-fixes:
v2.4.4
- Fixed broken 2xSAI setting
v2.4.0
- Fixed green rooms in Zelda OOT
- Fixed various black screens (Turok series, Banjo Kazooie HUD, Waverace intermissions, and more)
v2.3.4
- Fixed auto-frameskip regression
v2.1.1
- Fixed some graphical issues (Star Wars Ep. 1 Racer and others)
- Very tiny simplification of the plugin.
v1.9
- Hard-coded tribuffer opt, with new GS2/ Yinlips fix for OOT crash
v1.5
- Tribuffer opt: disable if Zelda crashes
- Screen clear: clean junk border graphics
- Hack Z: fix for flashing backdrops, black floors

GLES2Rice Bug-fixes:
v2.4.2
- Fixed missing heart bug for Zelda games
v2.4.1
- Fixed hi-res texture regression
- Improved fog effect
v2.4.0
- Fixed black textures
- Fixed multitexturing issues (for example, logo on shield in Zelda OOT)
- Fixed bug where fences in Zelda MM are rendered without transparency
- Fixed some messed up textures (for example the horse in Zelda)
- Added fog effect
v2.1.2
- Added screen refresh preference
- Fixed regressions
v2.1.1
- Added mipmapping option
- Added texture filter option
v2.1.0
- Fixed stretch-screen bug (fixes Mario Kart multiplayer, Zelda blue action icon, and many others)
v2.0.0
- Added texture filter setting
- Implemented stretch screen
v1.8
- Updated gles2rice to v0.1.0
    - Fixed graphics glitches in many games
    - Improved 2D elements
    - Improved speed on many devices
    - Implemented HiRes Texture functionality
v1.7
- Fast Texture CRC: disable to improve 2D elements
v1.5
- Skip Frame: speed improvement
- Fast Texture: circle transition fix (Conkers Bad Fur Day)
v1.4
- Updated gles2rice to v0.0.9 (improves 2D elements)

GLES2Glide64 Bug-fixes:
v2.3.2
- Added auto-frameskip feature



This product is not affiliated with, nor authorized, endorsed or licensed in any way by Nintendo Corporation, its affiliates or subsidiaries. All trademarks are property of their respective holders. All individual games screen shots or audio that are simulated by Mupen64Plus AE are property of their respective copyright holders and are only used for the purpose of informing the customer of the software's functionality.  You must have the right to a given ROM before you play it.
« Last Edit: January 19, 2014, 03:28:49 PM by Paul »
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline tgwaste

  • byte
  • *
  • Posts: 12
    • View Profile
Re: Beta Testing Has Begun!
« Reply #1 on: December 19, 2011, 05:35:52 PM »
heh, I liked be able to watch one thread for everything.  Im not really sure where to go now for the latest updates/news/etc.  Seems to be a lot of places now. 
Dev: Samsung Galaxy Nexus
ROM: AOKP running ICS 4.0.3
Res: 720 x 1280
CPU: Dual-core 1.2 GHz Cortex-A9 (TI OMAP 4460)
GPU: PowerVR SGX540
RAM: 1 GB

Offline TFreestone

  • Cyan Team
  • byte
  • *
  • Posts: 31
    • View Profile
    • AtshruDev Coding Blog
Re: Beta Testing Has Begun!
« Reply #2 on: December 20, 2011, 01:08:29 AM »
but that was with only a relatively small amount of people.. this will be better for the hopefully large amount of people that get on board from now on :) With a single forum thread it would become too complicated to find anything :P
My twitter: https://twitter.com/T0umas9
My Phone: Google Nexus 4 Paranoid Android 4.3b1 KK (4.4.2)
Chip: Qualcomm APQ8064 Snapdragon
CPU: Quad-core 1.5 GHz Krait
GPU:   Adreno 320
RAM: 2Gb
Accelerometer, gyro
768 x 1280 pixels, 4.7 inches (~318 ppi pixel density)

Offline Paul

  • Administrator
  • double
  • *****
  • Posts: 3499
  • Developer
    • View Profile
    • PaulsCode.Com
Re: Beta Testing Has Begun!
« Reply #3 on: December 20, 2011, 02:42:55 PM »
I posted an update to fix some various bugs.  The Market listing has also been updated.

Bug Fixes:
- Fixed a potential crash on devices with SD Card not mounted at /mnt/sdcard
- Fixed a potential menu crash due to a NullPointerException
- Fixed a potential crash when input plugin is disabled
- Improved hardware profiling logic used in gles2n64 initialization code
- Made auto-save optional
- (Xperia Play version) Possibly fixed problem where the C buttons were mapped to the wrong side of the touchpad (please report if you still experience this problem)
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline nscxp2005

  • byte
  • *
  • Posts: 16
    • View Profile
Re: Beta Testing Has Begun!
« Reply #4 on: December 20, 2011, 03:22:52 PM »
Fantastic work Paul!!

Keep up the excellent work.

Shout out to people with an Xperia Play.
Has anybody managed to get Animal Forest working on there device?

All the best,

NSCXP2005
Device: Sony Xperia Z3
CPU: 2.5 GHz (Snapdragon 801)
GPU: Adreno 330 | RAM: 3 GB
Screen res: 1920 x 1080 | ROM: Stock 5.1.1

Nexus 7 (2013)
CPU: 1.5 GHz (Snapdragon S4Pro)
GPU: Adreno 320 | RAM:  2 GB
Screen res: 1920 x 1200 | ROM: Stock 5.1.1

Offline koekje

  • byte
  • *
  • Posts: 20
    • View Profile
Re: Beta Testing Has Begun!
« Reply #5 on: December 20, 2011, 03:56:48 PM »
Hey paul is there any other way that I can buy your emu since I have no creditcard and I am not considering taking one. I have seen how much work you have done on this emu and just how you are with awnsering all the questions of everyone. And I feel like I just have to support you :p 
« Last Edit: December 20, 2011, 04:00:18 PM by koekje »
Device: HTC Desire Z ( G2/Vision )
CPU: 1497 MHz Scorpion processor,  Qualcomm MSM 7230 chipset
GPU: Adreno 205
RAM: 512 MB
Resolution: 480 x 800
Rom: Cyanogenmod 7.1, 2.3.4 rooted

Offline xperia64

  • Moderator
  • double
  • *****
  • Posts: 591
    • View Profile
    • My Apps
Re: Beta Testing Has Begun!
« Reply #6 on: December 20, 2011, 04:11:08 PM »
Fantastic work Paul!!

Keep up the excellent work.

Shout out to people with an Xperia Play.
Has anybody managed to get Animal Forest working on there device?

All the best,

NSCXP2005
as i have said before, the latest translation of animal forest will ONLY load with gles2rice and is very buggy.
The earlier translations with did not require extending the rom and the non translated versions work.

Offline Paul

  • Administrator
  • double
  • *****
  • Posts: 3499
  • Developer
    • View Profile
    • PaulsCode.Com
Re: Beta Testing Has Begun!
« Reply #7 on: December 20, 2011, 06:58:32 PM »
Hey paul is there any other way that I can buy your emu since I have no creditcard and I am not considering taking one. I have seen how much work you have done on this emu and just how you are with awnsering all the questions of everyone. And I feel like I just have to support you :p

Don't worry about it, man.  I'm getting donations through the Market at a much faster rate than I expected, and I'm going to start feeling like I'm ripping folks off if I make too much more.  The emulator still needs a lot of work.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline FuzzieBoy

  • bit
  • Posts: 6
    • View Profile
Re: Beta Testing Has Begun!
« Reply #8 on: December 21, 2011, 11:00:16 AM »
Just thought I'd ask, do you plan to keep updating the Xperia Play version of this emulator now? I know before you said you were going to abandon it, and only update the touchscreen version, but later on you said you'd update it, but not as quickly! Also, just thought I'd let you know, if you click the name of the emulator on your first post, it still downloads the apk, is this a mistake, as you can now buy it, or is buying it more donating? Thanks, for the great work Paul, can't wait to see how good this gets!

Offline Epic_bubble

  • long
  • ***
  • Posts: 235
    • View Profile
Re: Beta Testing Has Begun!
« Reply #9 on: December 21, 2011, 11:27:17 AM »
Just thought I'd ask, do you plan to keep updating the Xperia Play version of this emulator now? I know before you said you were going to abandon it, and only update the touchscreen version, but later on you said you'd update it, but not as quickly! Also, just thought I'd let you know, if you click the name of the emulator on your first post, it still downloads the apk, is this a mistake, as you can now buy it, or is buying it more donating? Thanks, for the great work Paul, can't wait to see how good this gets!

Buying is just for donating or having the convenience of automatic updates. Paul said before that it will always be free on this website.

I cant answer your first question though you will have to wait for paul to answer that. :)
Device: Xperia play
CPU: Qualcomm 1 GHz Scorpion (Snapdragon)
GPU: Adreno 205
RAM: 512 MB
Screen res: 854 ? 480
ROM: stock android 2.3.4 rooted

Offline Paul

  • Administrator
  • double
  • *****
  • Posts: 3499
  • Developer
    • View Profile
    • PaulsCode.Com
Re: Beta Testing Has Begun!
« Reply #10 on: December 21, 2011, 12:35:54 PM »
The "official builds" (the versions that will also be posted to the market) will be updated simultaneously for both branches of the project.  Interim builds (which will be labeled as "TEST" builds) may not be updated for both branches at the same time, so Xperia Play users may not get the most up-to-date "unofficial" bug-fixes as quickly as the other branch, but both branches will be officially updated at the same time.  I hope that makes sense..

Also, THIS APP IS FREE.  Please don't feel obliged to buy it!  The $1 for the Market listing is just a donation, and that money will go into helpng future development, such as purchasing test hardware, software dev tools, and donating back to various projects that I've borrowed code from (there are several).
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline koekje

  • byte
  • *
  • Posts: 20
    • View Profile
Re: Beta Testing Has Begun!
« Reply #11 on: December 21, 2011, 01:26:01 PM »
Paul could you still do that verbose test for me? I had the problem that could not map my camera button.
Device: HTC Desire Z ( G2/Vision )
CPU: 1497 MHz Scorpion processor,  Qualcomm MSM 7230 chipset
GPU: Adreno 205
RAM: 512 MB
Resolution: 480 x 800
Rom: Cyanogenmod 7.1, 2.3.4 rooted

Offline Paul

  • Administrator
  • double
  • *****
  • Posts: 3499
  • Developer
    • View Profile
    • PaulsCode.Com
Re: Beta Testing Has Begun!
« Reply #12 on: December 21, 2011, 01:32:49 PM »
Paul could you still do that verbose test for me? I had the problem that could not map my camera button.
http://www.paulscode.com/forum/index.php?topic=100.msg2291#msg2291
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline FuzzieBoy

  • bit
  • Posts: 6
    • View Profile
Re: Beta Testing Has Begun!
« Reply #13 on: December 21, 2011, 01:47:22 PM »
The "official builds" (the versions that will also be posted to the market) will be updated simultaneously for both branches of the project.  Interim builds (which will be labeled as "TEST" builds) may not be updated for both branches at the same time, so Xperia Play users may not get the most up-to-date "unofficial" bug-fixes as quickly as the other branch, but both branches will be officially updated at the same time.  I hope that makes sense..

Also, THIS APP IS FREE.  Please don't feel obliged to buy it!  The $1 for the Market listing is just a donation, and that money will go into helpng future development, such as purchasing test hardware, software dev tools, and donating back to various projects that I've borrowed code from (there are several).

Thanks Paul! You know, I really love smaller devs, as they normally take more time to reply to questions, read what the community want, and, in the end, make better programs! I defo will buy this on the Market, even though it's free!

Offline SpawnHyuuga

  • bit
  • Posts: 6
    • View Profile
Re: Beta Testing Has Begun!
« Reply #14 on: December 21, 2011, 02:34:35 PM »
Great work Paul. This project is evolving quickly! If I can get a generic gift card this holiday, I'll attach it to my Google Account and definitely buy this emulator! Thanks a lot for your work. :D